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My Guess - How 5e Will Work
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<blockquote data-quote="Gansk" data-source="post: 5877294" data-attributes="member: 16383"><p>What would you put your money on? Please give an example of how the two players sit at the same table.</p><p></p><p></p><p></p><p>It appears that the mention of the word "points" maybe has peeled back the onion of the design process a little too much. We don't know if the Wotc designers are playtesting builds and filling out sheets that assign points to powers, abilities, class features, etc. Since the process is still more an art than a science, they don't have to admit it when they categorize these things in the books. The only number they might give is for "level".</p><p></p><p>Apparently Pathfinder's Advanced Race Guide is going to use a point system to help DM's design their own races. Maybe this is an admission of how they designed the core races in the first place?</p><p></p><p>As far as splatbooks go, the cat is out of the bag. You don't think that eventually all aspects of D&D will be represented in some shape or form in</p><p>5e? The simplicity is in the core, but how do you tack on the modules and still keep everything simple? Not everybody wants simple, and lots of players will not switch over until their favorite module comes out.</p></blockquote><p></p>
[QUOTE="Gansk, post: 5877294, member: 16383"] What would you put your money on? Please give an example of how the two players sit at the same table. It appears that the mention of the word "points" maybe has peeled back the onion of the design process a little too much. We don't know if the Wotc designers are playtesting builds and filling out sheets that assign points to powers, abilities, class features, etc. Since the process is still more an art than a science, they don't have to admit it when they categorize these things in the books. The only number they might give is for "level". Apparently Pathfinder's Advanced Race Guide is going to use a point system to help DM's design their own races. Maybe this is an admission of how they designed the core races in the first place? As far as splatbooks go, the cat is out of the bag. You don't think that eventually all aspects of D&D will be represented in some shape or form in 5e? The simplicity is in the core, but how do you tack on the modules and still keep everything simple? Not everybody wants simple, and lots of players will not switch over until their favorite module comes out. [/QUOTE]
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