Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My Guess - How 5e Will Work
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5877374" data-attributes="member: 54877"><p>Sure you can argue. None of us have seen 5E yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> (Well, the ones that have can't talk about it in this manner, thanks to the NDAs.) </p><p> </p><p>Note that I don't think what you are advocating is impossible to do as a version of D&D. That people have done it with GURPS and Hero System pretty much proves that you can. Given the financial troubles of Hero, if nothing else they could buy that, and use it for a base.</p><p> </p><p>Also, given where early 3.5 was going, it is fairly clear to me that there was some support for this direction in the 3E team. One "3E" guy even said as much. However, I think that there are problems with that approach when it comes to supporting multiple play styles. Moreover, I've read enough of their design musing to suspect that Mike and Monte don't approach design that way. They both seem more geared to the "play experience" than anything else.</p><p> </p><p>If you wanted to make, for example, a "3E-ish" system that you could tweak to simulate, sort of, a lot of disparate fantasy worlds, then you could do worse than go with a framework. If, however, you want to let people play in 1E dungeon crawl, or 1E sandbox exploration, or 2E storyteller, or 3E adventure path, or 4E tactical/epic story mishmash--all with the same system, then your moving parts are different.</p><p> </p><p>I think their attempt to square the circle will be more of a relatively, coarse "gray box" design. It's not, say, BECMI/RC optional "skills" white box design, where the skills are kind of eyeballed by the designer for what you might want. If you want to vary them, you can see their guts hanging out, because they really don't do much. There are a handful of interactions with the rest of the system (e.g. magic), and those are carefully spelled out. But it is also not a "framework" black box design, where every possible skill is carefully spelled out, and are used like Lego blocks--you don't have to use them all, but you are limited to the set at hand, and don't really have the means to easily mess with the interior. </p><p> </p><p>Instead, there is a core bit of logic running through the whole set of skills--tied to ability scores. That's not meant to be touched, but it isn't a "black box" but a scaffold that happens to have fully working contents due to the ability scores. Or, a "gray box". You leave the scaffolding alone, but you can replace or supplement the major working pieces with other options.</p><p> </p><p>The key question, of course, is with all the different pieces, does this work out more like, say, an electric plug, where you can plug any appliance of the correct amperage in, without danger, and a responsible child can do it. Or is it more like a vehicle motor, where technically any number of separate and different motors could replace the current one, but it is not something that most people would attempt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5877374, member: 54877"] Sure you can argue. None of us have seen 5E yet. :cool: (Well, the ones that have can't talk about it in this manner, thanks to the NDAs.) Note that I don't think what you are advocating is impossible to do as a version of D&D. That people have done it with GURPS and Hero System pretty much proves that you can. Given the financial troubles of Hero, if nothing else they could buy that, and use it for a base. Also, given where early 3.5 was going, it is fairly clear to me that there was some support for this direction in the 3E team. One "3E" guy even said as much. However, I think that there are problems with that approach when it comes to supporting multiple play styles. Moreover, I've read enough of their design musing to suspect that Mike and Monte don't approach design that way. They both seem more geared to the "play experience" than anything else. If you wanted to make, for example, a "3E-ish" system that you could tweak to simulate, sort of, a lot of disparate fantasy worlds, then you could do worse than go with a framework. If, however, you want to let people play in 1E dungeon crawl, or 1E sandbox exploration, or 2E storyteller, or 3E adventure path, or 4E tactical/epic story mishmash--all with the same system, then your moving parts are different. I think their attempt to square the circle will be more of a relatively, coarse "gray box" design. It's not, say, BECMI/RC optional "skills" white box design, where the skills are kind of eyeballed by the designer for what you might want. If you want to vary them, you can see their guts hanging out, because they really don't do much. There are a handful of interactions with the rest of the system (e.g. magic), and those are carefully spelled out. But it is also not a "framework" black box design, where every possible skill is carefully spelled out, and are used like Lego blocks--you don't have to use them all, but you are limited to the set at hand, and don't really have the means to easily mess with the interior. Instead, there is a core bit of logic running through the whole set of skills--tied to ability scores. That's not meant to be touched, but it isn't a "black box" but a scaffold that happens to have fully working contents due to the ability scores. Or, a "gray box". You leave the scaffolding alone, but you can replace or supplement the major working pieces with other options. The key question, of course, is with all the different pieces, does this work out more like, say, an electric plug, where you can plug any appliance of the correct amperage in, without danger, and a responsible child can do it. Or is it more like a vehicle motor, where technically any number of separate and different motors could replace the current one, but it is not something that most people would attempt. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Guess - How 5e Will Work
Top