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My Guess - How 5e Will Work
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<blockquote data-quote="Crazy Jerome" data-source="post: 5878433" data-attributes="member: 54877"><p>Some options that are build <strong>replacements</strong> could exist in one character in the table, and not the other. Just like Jasper the Wizard has spell and Felipe doesn't; Felipe might have some special skill options while Mack elected to hit things harder. I don't think people will do much of this, except for the more obvious ones, but there is no reason why it wouldn't work.</p><p> </p><p>On the other hand, the bits that redefine how the mechanics work would need to be consistent at the table. Those are going after a particular feel, and by definition are not balanced with each other. You probably wouldn't want to use the extreme grit options for Mack and the cosmic power options for Jasper. (For a certain subset of early, high level D&D, you might use extreme grit for melee and cosmic power for casters--which would end up having a lot of the same effects, but note that Jasper would be that much more hosed in melee.) </p><p> </p><p>That doesn't mean there wouldn't be some stuff in the middle that could go either way. Some of it probably even has obvious issues, but if you don't care about those issues, you can blend it in however you want. And the group might choose options such that certain characters don't take much or even advantage of them, for a variety of reasons. This is also no different than prior versions, where, for example, a wizard isn't forced to pick the most effective spells, and you can hand out all your gold to orphans if you want. </p><p> </p><p>The way I see it, people have mistaken two statements from WotC: 1) Support multiple playstyles with options, and 2) Support different character complexity with options ... as saying the options are all one and the same and equally flexible. That's ludicrous on its face, once you think about it for two minutes. Can Felipe play on the grid with miniatures while at the same time Mack merely describes what he is doing? No. Anything that affects the feel directly is affecting the feel for everyone at the table. The group has to come to some agreement on that for the Friday night game, even if the Saturday afternoon game with the same people uses a different agreement.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5878433, member: 54877"] Some options that are build [B]replacements[/B] could exist in one character in the table, and not the other. Just like Jasper the Wizard has spell and Felipe doesn't; Felipe might have some special skill options while Mack elected to hit things harder. I don't think people will do much of this, except for the more obvious ones, but there is no reason why it wouldn't work. On the other hand, the bits that redefine how the mechanics work would need to be consistent at the table. Those are going after a particular feel, and by definition are not balanced with each other. You probably wouldn't want to use the extreme grit options for Mack and the cosmic power options for Jasper. (For a certain subset of early, high level D&D, you might use extreme grit for melee and cosmic power for casters--which would end up having a lot of the same effects, but note that Jasper would be that much more hosed in melee.) That doesn't mean there wouldn't be some stuff in the middle that could go either way. Some of it probably even has obvious issues, but if you don't care about those issues, you can blend it in however you want. And the group might choose options such that certain characters don't take much or even advantage of them, for a variety of reasons. This is also no different than prior versions, where, for example, a wizard isn't forced to pick the most effective spells, and you can hand out all your gold to orphans if you want. The way I see it, people have mistaken two statements from WotC: 1) Support multiple playstyles with options, and 2) Support different character complexity with options ... as saying the options are all one and the same and equally flexible. That's ludicrous on its face, once you think about it for two minutes. Can Felipe play on the grid with miniatures while at the same time Mack merely describes what he is doing? No. Anything that affects the feel directly is affecting the feel for everyone at the table. The group has to come to some agreement on that for the Friday night game, even if the Saturday afternoon game with the same people uses a different agreement. [/QUOTE]
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