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My Gut Reaction to Book of Nine Swords
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<blockquote data-quote="SteveC" data-source="post: 3062449" data-attributes="member: 9053"><p>That's a nice summary of the monk class, and why it needs to have high values in pretty much every stat except charisma. Now if you're trying to tell me that the Warblade, with 5 out of the classes 13 abilities being tied to intelligence doesn't make it dependant on having a bonus in that score, I'm going to tell you you're nuts. Is someone actually going to create a character and not use any of those abilities? Well yes, they're probably are. People make choices based on their character concept rather than character optimization all the time. Still, when you're designing a class, you take it as a given that people will design their characters to make use of its abilities. I bet that the Warblade builds over on the optimization boards will not have a low int score. That's hardly the be-all-end-all of character creation, but it is where you look when you design efficient characters.</p><p></p><p></p><p>Wow, I guess you are going to make that argument. I guess I'd say that you're going to see about as many Warblades with Int 10 as swashbucklers with Int 10. After all, the swashbuckler has a much smaller set of abilities based on a high int.</p><p></p><p>Different strokes and all that, but I guess I find:</p><p></p><p>A bonus to reflex saves where the ref save is poor to begin with</p><p>A bonus to confirm crits</p><p>A bonus to damage versus flat footed or flanked opponents</p><p>A bonus versus bull rush, feints, trips, disarms, overruns and sunders</p><p>A bonus to attacks and damage on AoO's</p><p></p><p>...to be something I most likely would build into my character. It's over a third of the class abilities, after all. Are any of these essential? No, but I have also seen monk builds with low wis scores as well. I must admit to never having seen a swashbuckler with a low int, but then there must be one out there somewhere...</p><p></p><p>I guess after all that, it seems that this is a major case of "your mileage may vary."</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3062449, member: 9053"] That's a nice summary of the monk class, and why it needs to have high values in pretty much every stat except charisma. Now if you're trying to tell me that the Warblade, with 5 out of the classes 13 abilities being tied to intelligence doesn't make it dependant on having a bonus in that score, I'm going to tell you you're nuts. Is someone actually going to create a character and not use any of those abilities? Well yes, they're probably are. People make choices based on their character concept rather than character optimization all the time. Still, when you're designing a class, you take it as a given that people will design their characters to make use of its abilities. I bet that the Warblade builds over on the optimization boards will not have a low int score. That's hardly the be-all-end-all of character creation, but it is where you look when you design efficient characters. Wow, I guess you are going to make that argument. I guess I'd say that you're going to see about as many Warblades with Int 10 as swashbucklers with Int 10. After all, the swashbuckler has a much smaller set of abilities based on a high int. Different strokes and all that, but I guess I find: A bonus to reflex saves where the ref save is poor to begin with A bonus to confirm crits A bonus to damage versus flat footed or flanked opponents A bonus versus bull rush, feints, trips, disarms, overruns and sunders A bonus to attacks and damage on AoO's ...to be something I most likely would build into my character. It's over a third of the class abilities, after all. Are any of these essential? No, but I have also seen monk builds with low wis scores as well. I must admit to never having seen a swashbuckler with a low int, but then there must be one out there somewhere... I guess after all that, it seems that this is a major case of "your mileage may vary." --Steve [/QUOTE]
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