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*TTRPGs General
My Gut Reaction to Book of Nine Swords
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<blockquote data-quote="Thanatos" data-source="post: 3062580" data-attributes="member: 5261"><p>I'm afraid I disagree with your assessment of whats clearly fundamental with the class. </p><p></p><p>No, the Int bonuses aren't perks, they are dependancies. Not only do some feats the warblade may want require more then 10 Int, but 4 skill points by themselves will not really hem him into a much more limited choice of disciplines as well and may also very well hurt his ability to use some of those maneuvers that call for those skills if he doesn't have max ranks int hem.</p><p></p><p>All of the classes in the book have some level of dependancy on their Int scores for skill points, because there are tactical & regular feats which require certain Int scores to use as well as maneuvers which require you to make checks against certains skills. All of these classes suffer from MAD, just not as badly as the poor Monk.</p><p></p><p>Lowering the bab and hit dice turn him into a skirmish fighter like the monk, which is what the swordsage is in this book (and he does it much better) -- he's meant to be in the front line, akin to the barbarian. Medium armor gives him more movement flexibility for some his maneuvers and the 12HD help offset that a little since he will likely get hit more often with attacks and possibily AoO's. </p><p></p><p>So far, in playtesting, he still hasn't shown quite the longevity of the fighter and their damage output is still comparable...though he shows some flashier stuff that is more fun then the typical fighter modes. He and the barbarian require alot more attention from the cleric. One other thing I've noticed about all of the Nine Sword classes is that, unlike with the fighter for instance, you don't have to use every feat to optimize themm you can take a few fun/flavor things and not hurt your damage output really.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 3062580, member: 5261"] I'm afraid I disagree with your assessment of whats clearly fundamental with the class. No, the Int bonuses aren't perks, they are dependancies. Not only do some feats the warblade may want require more then 10 Int, but 4 skill points by themselves will not really hem him into a much more limited choice of disciplines as well and may also very well hurt his ability to use some of those maneuvers that call for those skills if he doesn't have max ranks int hem. All of the classes in the book have some level of dependancy on their Int scores for skill points, because there are tactical & regular feats which require certain Int scores to use as well as maneuvers which require you to make checks against certains skills. All of these classes suffer from MAD, just not as badly as the poor Monk. Lowering the bab and hit dice turn him into a skirmish fighter like the monk, which is what the swordsage is in this book (and he does it much better) -- he's meant to be in the front line, akin to the barbarian. Medium armor gives him more movement flexibility for some his maneuvers and the 12HD help offset that a little since he will likely get hit more often with attacks and possibily AoO's. So far, in playtesting, he still hasn't shown quite the longevity of the fighter and their damage output is still comparable...though he shows some flashier stuff that is more fun then the typical fighter modes. He and the barbarian require alot more attention from the cleric. One other thing I've noticed about all of the Nine Sword classes is that, unlike with the fighter for instance, you don't have to use every feat to optimize themm you can take a few fun/flavor things and not hurt your damage output really. [/QUOTE]
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