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My Gut Reaction to Book of Nine Swords
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<blockquote data-quote="satori01" data-source="post: 3062662" data-attributes="member: 7859"><p>The problem with comparing Feats to Maneuvers, or even Feats to Feats is there is so much variability to Feats in general.</p><p></p><p>Does Lightning Reflexes pale to Divine Might? Is Spring Attack more powerful than Empower Spell? Does Extra Rage compare to Craft Wonderous Item?</p><p></p><p>Feats are all over the map in terms of 'power'. Feats, especially for Fighters are all about creating a cascade power effect. Maneuvers can duplicate small bits of what a Fighter can do, but they can not duplicate the whole package.</p><p></p><p>I love the fact that at this point of the game, new concepts, new ideas can be tried out. To say Maneuvers are super feats, and to not like them for categorical reasons seems well dull to me.</p><p></p><p>By the early 90's the groups I played 2e with, knew the rules that it was paint by numbers...haste...dispel magic....nuke...swing..rinse repeat. The tactics were set, the system was codified, and little did we know the game at that point was for the most part moribund.</p><p></p><p>TOB is certainly not moribund. It might offend some peoples sense of aesthetics.. which is cool, not everyone now, and certainly when it appeared, liked Impressionism, but it feels vibrant to me. Uses by encounter, rather than uses per day feels very good to me...spells should be so lucky.</p><p></p><p>The characters you can build with the classes seem intresting. How about a Fire Gensai Desert Wind Swordsage...meditating before a candle.. and using his Flame based Maneuvers to attack foes from a distance....pretty cool addition to an archer.. or as a possible replacement.</p><p></p><p>A Dwarven Crusader, not as random as a barbarian, ignoring damage and dispensing healing while hurting, emulating the balance and justice evident in the Hammer of Moradin.</p><p></p><p>A Warblade could make a fine approximation of Lan from Wheel of Time. Hardy, dangerous in combat, and a fine swordsman, though not the best. An able leader of men when he choses to be. A character based around White Raven Maneuvers using massed charges would be a welcome change from the tick, tock nature of combat now.</p></blockquote><p></p>
[QUOTE="satori01, post: 3062662, member: 7859"] The problem with comparing Feats to Maneuvers, or even Feats to Feats is there is so much variability to Feats in general. Does Lightning Reflexes pale to Divine Might? Is Spring Attack more powerful than Empower Spell? Does Extra Rage compare to Craft Wonderous Item? Feats are all over the map in terms of 'power'. Feats, especially for Fighters are all about creating a cascade power effect. Maneuvers can duplicate small bits of what a Fighter can do, but they can not duplicate the whole package. I love the fact that at this point of the game, new concepts, new ideas can be tried out. To say Maneuvers are super feats, and to not like them for categorical reasons seems well dull to me. By the early 90's the groups I played 2e with, knew the rules that it was paint by numbers...haste...dispel magic....nuke...swing..rinse repeat. The tactics were set, the system was codified, and little did we know the game at that point was for the most part moribund. TOB is certainly not moribund. It might offend some peoples sense of aesthetics.. which is cool, not everyone now, and certainly when it appeared, liked Impressionism, but it feels vibrant to me. Uses by encounter, rather than uses per day feels very good to me...spells should be so lucky. The characters you can build with the classes seem intresting. How about a Fire Gensai Desert Wind Swordsage...meditating before a candle.. and using his Flame based Maneuvers to attack foes from a distance....pretty cool addition to an archer.. or as a possible replacement. A Dwarven Crusader, not as random as a barbarian, ignoring damage and dispensing healing while hurting, emulating the balance and justice evident in the Hammer of Moradin. A Warblade could make a fine approximation of Lan from Wheel of Time. Hardy, dangerous in combat, and a fine swordsman, though not the best. An able leader of men when he choses to be. A character based around White Raven Maneuvers using massed charges would be a welcome change from the tick, tock nature of combat now. [/QUOTE]
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