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My Gut Reaction to Book of Nine Swords
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<blockquote data-quote="Thanatos" data-source="post: 3062803" data-attributes="member: 5261"><p>I'm not at all into wuxia, but this doesn't really seem to have that flavor to me. I play D&D as well and this seems it would have fit in pretty much any campaign I have ever played in or DM'ed, past and present. Are there some fantastical abilities these people can get? Surely so, but the same goes for many of the base calsses as well. It's another form of casting a spell. It's all about interpretation.</p><p></p><p>I disagree that D&D doesn't give over to a good oriental style campaign either -- I've played in more then a few that were just fine and they played out like any other D&D game I've been in, save with a few different classes. It requires a slightly different take on a few things, but its essentially the same, with just a different flavor and setting. Far East mysticism blends perfectly well into the spellcasting system. </p><p></p><p>Despite D&D having been designed for use with a generic fantasy style realm, it is by no means only limited to working well in that. That's like saying because D&D was designed for a high magic game, trying to make it work for a medium or low magic game is like trying to force a square peg into a round hole. People do it all the time and it works just fine. It's a perfectly fine system to tweak out for different flavors and settings.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 3062803, member: 5261"] I'm not at all into wuxia, but this doesn't really seem to have that flavor to me. I play D&D as well and this seems it would have fit in pretty much any campaign I have ever played in or DM'ed, past and present. Are there some fantastical abilities these people can get? Surely so, but the same goes for many of the base calsses as well. It's another form of casting a spell. It's all about interpretation. I disagree that D&D doesn't give over to a good oriental style campaign either -- I've played in more then a few that were just fine and they played out like any other D&D game I've been in, save with a few different classes. It requires a slightly different take on a few things, but its essentially the same, with just a different flavor and setting. Far East mysticism blends perfectly well into the spellcasting system. Despite D&D having been designed for use with a generic fantasy style realm, it is by no means only limited to working well in that. That's like saying because D&D was designed for a high magic game, trying to make it work for a medium or low magic game is like trying to force a square peg into a round hole. People do it all the time and it works just fine. It's a perfectly fine system to tweak out for different flavors and settings. [/QUOTE]
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