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<blockquote data-quote="Camarath" data-source="post: 1227780" data-attributes="member: 11987"><p>Here is my take on the Half-Force Dragon using Soldarin's system.</p><p><span style="color: DarkOrange">My thoughts on why abilities should count as I have them listed.</span></p><p></p><p>+0/+.5 Potential for Flight</p><p><span style="color: DarkOrange">Only Large or bigger creatures gain Flight so I don't think it should count if the creature does not gain the ability</span></p><p>+0 Low-Light & Darkvision</p><p><span style="color: DarkOrange">Normal vision is a Minor weaknesses so I don't think that Low-Light & Darkvision add to LA</span></p><p>+.2 Immunity to Sleep & Paralysis Spells/Effects</p><p><span style="color: DarkOrange">Looks like the Minor power, Immunities to a handful of spells, to me.</span></p><p>+2.8 Natural Armor +14</p><p><span style="color: DarkOrange">+0.2 per point of NA</span></p><p>+1 Breath Weapon</p><p><span style="color: DarkOrange">Should counts as a Major power IMO because it is at least as powerful as a 4th level spell.</span></p><p>+.2 Additional Attacks </p><p><span style="color: DarkOrange">Standard adjustment for a Bite attack</span></p><p>+.2 Immunity to Force Spells/Effects </p><p><span style="color: DarkOrange">Looks like the Minor power, Immunities to a handful of spells, to me.</span></p><p>+.5 DR 5/magic or Deflecting Force (Cha Mod to AC; Deflection Bonus)</p><p><span style="color: DarkOrange">Medium powers either DR less than 9/+1 or General combat modifier (against all enemies)</span></p><p>+5.5 Ability Modifiers: +20 Str, +12 Con, +14 Int, +14 Wis, +14 Cha</p><p><span style="color: DarkOrange">+.1 per point str and con +.05 per point int, wis, and cha +.2 for str greater or equal to 20</span></p><p></p><p>+10.4 total round down for a LA +10 (LA +11 if Large or bigger)</p><p><span style="color: DarkOrange">LA +10 may work well because at this level your Bonus to attack from Str and your potential lost BAB are equal (+10).</span></p></blockquote><p></p>
[QUOTE="Camarath, post: 1227780, member: 11987"] Here is my take on the Half-Force Dragon using Soldarin's system. [COLOR=DarkOrange]My thoughts on why abilities should count as I have them listed.[/COLOR] +0/+.5 Potential for Flight [COLOR=DarkOrange]Only Large or bigger creatures gain Flight so I don't think it should count if the creature does not gain the ability[/COLOR] +0 Low-Light & Darkvision [COLOR=DarkOrange]Normal vision is a Minor weaknesses so I don't think that Low-Light & Darkvision add to LA[/COLOR] +.2 Immunity to Sleep & Paralysis Spells/Effects [COLOR=DarkOrange]Looks like the Minor power, Immunities to a handful of spells, to me.[/COLOR] +2.8 Natural Armor +14 [COLOR=DarkOrange]+0.2 per point of NA[/COLOR] +1 Breath Weapon [COLOR=DarkOrange]Should counts as a Major power IMO because it is at least as powerful as a 4th level spell.[/COLOR] +.2 Additional Attacks [COLOR=DarkOrange]Standard adjustment for a Bite attack[/COLOR] +.2 Immunity to Force Spells/Effects [COLOR=DarkOrange]Looks like the Minor power, Immunities to a handful of spells, to me.[/COLOR] +.5 DR 5/magic or Deflecting Force (Cha Mod to AC; Deflection Bonus) [COLOR=DarkOrange]Medium powers either DR less than 9/+1 or General combat modifier (against all enemies)[/COLOR] +5.5 Ability Modifiers: +20 Str, +12 Con, +14 Int, +14 Wis, +14 Cha [COLOR=DarkOrange]+.1 per point str and con +.05 per point int, wis, and cha +.2 for str greater or equal to 20[/COLOR] +10.4 total round down for a LA +10 (LA +11 if Large or bigger) [COLOR=DarkOrange]LA +10 may work well because at this level your Bonus to attack from Str and your potential lost BAB are equal (+10).[/COLOR] [/QUOTE]
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