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<blockquote data-quote="Sashi" data-source="post: 4249721" data-attributes="member: 61842"><p>People have been complaining about it for <strong>about 30 years</strong>.</p><p></p><p>You usually play Wizards, don't you?</p><p></p><p>"At first level, the wizard is frail and weak, with little to add to the party, the fighter is the primary combatant and strikes down his enemies with terrible justice.</p><p>Later, the wizard becomes a potent ally, and the fighter acts as imposition between the wizard and those who would wish him harm, the two working together in concert are far more effective than either could be alone.</p><p>At high levels, the wizard wields arcane powers, sweeping the battlefield of his enemies and reshaping the world in his own image while the fighter stands back, sipping tequila sunrises and saving his money so his sons can go to wizard school."</p><p></p><p>Now, you're right that there's a definite paradigm shift. I hope you notice that in one of these sentences both the fighter and the wizard are <em>awesome</em>. And in the other two one of the party members is noticably <em>not awesome</em>. Just because you suck and can die if a rat bites you for max damage at first level doesn't mean you get to outshine everyone else at 20th, and just because you're the dashing swordsman and get all the chicks at 1st level doesn't mean your 20th level ability has to be "+1 to whacking things" when the other guy gets "Wish". That's the cycle of suckertude, and 4E says we don't have to put up with it anymore.</p><p></p><p>You're literally saying that one member of the party <em>must</em> be the other member's <strong>bitch</strong> at some point, or "it's not D&D". We are trying to <em>end</em> the cycle of suckerness, not fetishize it and propigate the hateful practice.</p><p></p><p></p><p>Honestly, as a guy who plays lots of Fighters and Rogues, the way D&D has "felt different" for me is that at low levels I get to own things with my sword, and I continue owning things, until about level 8, when I start having trouble owning things with my sword and start dying a lot. If I get to be <em>awesome</em> at first level, and I <em>retain</em> that awesomeness all the way to 30th, it's just awesome with higher damage values and some new effects, I'm okay with this. It's better than being awesome at first level and slowly petering off until at some point the rest of the party just "forgets" to revive you. If the price of this is that my friend, mister wizard, gets to be <em>awesome</em> at first level, too, and remain so through all levels <em>without</em> becoming godlike, I'm okay with that, too. Just because you do not get the ability to create a tiny pocket dimension and populate it with Hayden Panettiere clones who's only desire is to serve you doesn't not mean that the game has "stayed the same" through all levels.</p><p></p><p>You may not like it, but as you've so kindly pointed out, you've already had 30 years with the Hayden Panettiere clones, it's someone else's turn to have fun. The fact that you <em>still</em> get to have fun being a badass wizard and it's just the power levels between you and the other classes that have been leveled makes you look petulant and whiny.</p></blockquote><p></p>
[QUOTE="Sashi, post: 4249721, member: 61842"] People have been complaining about it for [B]about 30 years[/B]. You usually play Wizards, don't you? "At first level, the wizard is frail and weak, with little to add to the party, the fighter is the primary combatant and strikes down his enemies with terrible justice. Later, the wizard becomes a potent ally, and the fighter acts as imposition between the wizard and those who would wish him harm, the two working together in concert are far more effective than either could be alone. At high levels, the wizard wields arcane powers, sweeping the battlefield of his enemies and reshaping the world in his own image while the fighter stands back, sipping tequila sunrises and saving his money so his sons can go to wizard school." Now, you're right that there's a definite paradigm shift. I hope you notice that in one of these sentences both the fighter and the wizard are [i]awesome[/i]. And in the other two one of the party members is noticably [i]not awesome[/i]. Just because you suck and can die if a rat bites you for max damage at first level doesn't mean you get to outshine everyone else at 20th, and just because you're the dashing swordsman and get all the chicks at 1st level doesn't mean your 20th level ability has to be "+1 to whacking things" when the other guy gets "Wish". That's the cycle of suckertude, and 4E says we don't have to put up with it anymore. You're literally saying that one member of the party [i]must[/i] be the other member's [b]bitch[/b] at some point, or "it's not D&D". We are trying to [i]end[/i] the cycle of suckerness, not fetishize it and propigate the hateful practice. Honestly, as a guy who plays lots of Fighters and Rogues, the way D&D has "felt different" for me is that at low levels I get to own things with my sword, and I continue owning things, until about level 8, when I start having trouble owning things with my sword and start dying a lot. If I get to be [i]awesome[/i] at first level, and I [i]retain[/i] that awesomeness all the way to 30th, it's just awesome with higher damage values and some new effects, I'm okay with this. It's better than being awesome at first level and slowly petering off until at some point the rest of the party just "forgets" to revive you. If the price of this is that my friend, mister wizard, gets to be [i]awesome[/i] at first level, too, and remain so through all levels [i]without[/i] becoming godlike, I'm okay with that, too. Just because you do not get the ability to create a tiny pocket dimension and populate it with Hayden Panettiere clones who's only desire is to serve you doesn't not mean that the game has "stayed the same" through all levels. You may not like it, but as you've so kindly pointed out, you've already had 30 years with the Hayden Panettiere clones, it's someone else's turn to have fun. The fact that you [i]still[/i] get to have fun being a badass wizard and it's just the power levels between you and the other classes that have been leveled makes you look petulant and whiny. [/QUOTE]
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