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"My hat of flight noes know limits"
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<blockquote data-quote="Aservan" data-source="post: 4250361" data-attributes="member: 63340"><p>Ok for those of you who hate flight you will be just as disappointed as I am. Flight STILL EXISTS. There is even a mass fly spell for Wizards. So you still need old Wiz in your party to do certain types of adventures.</p><p></p><p>My problem is that Wizards half-assed it. They didn't get rid of flight. How could they? As has been pointed out the grand daddy of all appeals to authority in fantasy is LoTR. It has flyers.</p><p></p><p>I don't have a problem with the stated goal of 4th. I really like this edition over all. I just think that the designers dropped the ball when it comes to flight. They listened to the haters and the lovers and tried to find a middle ground. They failed in my book.</p><p></p><p>Flight is more complicated now. Not less. Flying carpets are permanent but you can't fly higher then 10 squares (no getting out of range 'cause it's not sporting) and it gives you a penalty to defenses as it is unbalanced. Not simple. With the old carpet you fly nice and easy. Now I have to have questions. What happens when you fly over a mountain? Is it ten squares over the surface or ten squares over sea level? Can I get extra height by flying over structures? How about tents? Do they count or do they blow over because of the awe inspiring 6 speed on a friggin 20th level item?</p><p></p><p>Ok I can fly for 5 min with my nifty high level warlock/wizard spell. So how far is that given that I can go over the terrain. Where is the calculator and I need a map so I can draw the straight line? With flight being semi perm it just felt more natural to guesstimate.</p><p></p><p>I don't want adventures to be invalid, but I don't want them precluded either. Trip wires and pressure plates are fine for heroic and even paragon adventures but I want the epic in my epic. Why is flight wrong for epic level characters?</p><p></p><p>We can overcome death in D&D but gravity is too hard? They are dealing with an audience that has grown up with the knowledge that "what goes up must come down" is wrong. Orbital mechanics put to death that falsehood.</p><p></p><p>It's a bloody game. If we can make magic happen we can make flying characters happen. Even if you can't buy a hippogryph in the PHB anymore (lame – stop breaking promises) how long do you think it will take for a PC to train one to be a mount? Heck greek legend has us riding flying mounts and you can't get more fantasy then that. So flight will exist. Then why did the PC versions of it have to be half assed? Martial characters will have to get magic equipment that lets them fly like their arcane/divine/psionic brethren. I don't even see that as violating the concept of such characters. They are always dependent on their equipment.</p><p></p><p>I like game balance. I also like character advancement and doing neat things. To my way of thinking the mechanics exist to support the fun. The mechanics need to change to support flight. Make artillery monsters who are good at shooting things down. Make earthbind spells. Say entangled people can't fly. These are mechanical solutions to the "problems" of flight not a cop out answer of: "It's hard so swing the nerf bat." I am not saying that starting/low level characters need to be able to fly like they could in 3rd. Buttsmakers like high level PCs should be able to though.</p><p></p><p>Granted flight causes problems but I see those as challenges to be overcome in the name of fun rather then insurmountable obstacles. In our world we just fly over them.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4250361, member: 63340"] Ok for those of you who hate flight you will be just as disappointed as I am. Flight STILL EXISTS. There is even a mass fly spell for Wizards. So you still need old Wiz in your party to do certain types of adventures. My problem is that Wizards half-assed it. They didn't get rid of flight. How could they? As has been pointed out the grand daddy of all appeals to authority in fantasy is LoTR. It has flyers. I don't have a problem with the stated goal of 4th. I really like this edition over all. I just think that the designers dropped the ball when it comes to flight. They listened to the haters and the lovers and tried to find a middle ground. They failed in my book. Flight is more complicated now. Not less. Flying carpets are permanent but you can't fly higher then 10 squares (no getting out of range 'cause it's not sporting) and it gives you a penalty to defenses as it is unbalanced. Not simple. With the old carpet you fly nice and easy. Now I have to have questions. What happens when you fly over a mountain? Is it ten squares over the surface or ten squares over sea level? Can I get extra height by flying over structures? How about tents? Do they count or do they blow over because of the awe inspiring 6 speed on a friggin 20th level item? Ok I can fly for 5 min with my nifty high level warlock/wizard spell. So how far is that given that I can go over the terrain. Where is the calculator and I need a map so I can draw the straight line? With flight being semi perm it just felt more natural to guesstimate. I don't want adventures to be invalid, but I don't want them precluded either. Trip wires and pressure plates are fine for heroic and even paragon adventures but I want the epic in my epic. Why is flight wrong for epic level characters? We can overcome death in D&D but gravity is too hard? They are dealing with an audience that has grown up with the knowledge that "what goes up must come down" is wrong. Orbital mechanics put to death that falsehood. It's a bloody game. If we can make magic happen we can make flying characters happen. Even if you can't buy a hippogryph in the PHB anymore (lame – stop breaking promises) how long do you think it will take for a PC to train one to be a mount? Heck greek legend has us riding flying mounts and you can't get more fantasy then that. So flight will exist. Then why did the PC versions of it have to be half assed? Martial characters will have to get magic equipment that lets them fly like their arcane/divine/psionic brethren. I don't even see that as violating the concept of such characters. They are always dependent on their equipment. I like game balance. I also like character advancement and doing neat things. To my way of thinking the mechanics exist to support the fun. The mechanics need to change to support flight. Make artillery monsters who are good at shooting things down. Make earthbind spells. Say entangled people can't fly. These are mechanical solutions to the "problems" of flight not a cop out answer of: "It's hard so swing the nerf bat." I am not saying that starting/low level characters need to be able to fly like they could in 3rd. Buttsmakers like high level PCs should be able to though. Granted flight causes problems but I see those as challenges to be overcome in the name of fun rather then insurmountable obstacles. In our world we just fly over them. [/QUOTE]
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