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"My hat of flight noes know limits"
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<blockquote data-quote="Aservan" data-source="post: 4250540" data-attributes="member: 63340"><p>I don't disagree with you on any point. I don't need phantom steed to be a spell for mounted flying combat. That's why the 40+ for flight seems excessive. I also don't disagree with the buildings being fine to fly over. The problem is that in their goal of making it easier on the GM they messed up and made it harder. A five story building could easily be 55+ feet up the side. Neither the carpet or the steed can get high enough to reach the roof and "reset" it's altitude. See my problem? Maybe that is too literal an interpretation of the rules but can the two means of flight fly up the 60 foot cliff? I see flight as one of the primary ways a character deals with such challenges. It is part of the whole avoid boredom goal of 4th. Instead even an epic level character has to wait while the rogue/ranger does the climb (making like 6 rolls to do so) and tosses him a rope. Not very epic in my book. Epic rogues should be able to run up the wall or some such. That's Epic!</p><p></p><p>They should have left it alone other then restricting it to high levels. People are gonna find ways to bend the system over no matter what the designers do. It is what munchkins do. The more complex they make the system the harder it is for the non-munchkins to keep up.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4250540, member: 63340"] I don't disagree with you on any point. I don't need phantom steed to be a spell for mounted flying combat. That's why the 40+ for flight seems excessive. I also don't disagree with the buildings being fine to fly over. The problem is that in their goal of making it easier on the GM they messed up and made it harder. A five story building could easily be 55+ feet up the side. Neither the carpet or the steed can get high enough to reach the roof and "reset" it's altitude. See my problem? Maybe that is too literal an interpretation of the rules but can the two means of flight fly up the 60 foot cliff? I see flight as one of the primary ways a character deals with such challenges. It is part of the whole avoid boredom goal of 4th. Instead even an epic level character has to wait while the rogue/ranger does the climb (making like 6 rolls to do so) and tosses him a rope. Not very epic in my book. Epic rogues should be able to run up the wall or some such. That's Epic! They should have left it alone other then restricting it to high levels. People are gonna find ways to bend the system over no matter what the designers do. It is what munchkins do. The more complex they make the system the harder it is for the non-munchkins to keep up. [/QUOTE]
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