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<blockquote data-quote="Beholder Bob" data-source="post: 1117306" data-attributes="member: 12866"><p></p><p></p><p>The dry powder has drink listed on my sheet, perhaps the word drink was truncated on your print out (or if not printed out, perhaps you have an older copy)?</p><p></p><p>I lowered the costs, but too low and it will be a must to carry. Large jars helps (and I like the idea), but it will not stop PC's from having too many on them if they have a ____of holding. As for using a larger size, I think that would be a great way to give it a feel different from potions.</p><p>Alchemy lists the weight of products, but I didn't list anything for herbalism. Hmmm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>I toyed with exp dates on herbal items, but decided it added too much of a pain for the game (my character sheets take 6 ranks in chaos theory to find any relevant piece of info on them).</p><p></p><p>I lowered the burn healing salve to 35 gp, to and altered the text a little</p><p>"Increases the rate HP are recovered (by 20%) from fire & acid, for 1 days rest. Stacks with other types of healing" otherwise you wouldnt use this if healer's broth was an option.</p><p></p><p>An earlier thought you mentioned found purchase in my head - how do those poor peasants get help? I thought a good method would be to allow the creation of healing concoction that is only good for 1-4 hours before it loses its qualities, made at 1/4 the normal cost to make the concoction. If you use the 1/5 production cost, the peasants can get those healing poulstices with a production cost of 1/20 the listed price. Even if you use the 1/4 production cost, it changes to 1/16 for the cocoction used immediatly after. I would not allow this for other products, and it would fill a mason jar on its own.</p><p></p><p>NPC healer class? I just use the expert class with herbalism and healing maxed out (also, perhaps, knowledge - anatomy (humanoid), perhaps alternating with levels in adept (will never be a powerful person, but access to some healing spells and well skilled at first aid).</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1117306, member: 12866"] [SIZE=1][/SIZE] The dry powder has drink listed on my sheet, perhaps the word drink was truncated on your print out (or if not printed out, perhaps you have an older copy)? I lowered the costs, but too low and it will be a must to carry. Large jars helps (and I like the idea), but it will not stop PC's from having too many on them if they have a ____of holding. As for using a larger size, I think that would be a great way to give it a feel different from potions. Alchemy lists the weight of products, but I didn't list anything for herbalism. Hmmm :eek: I toyed with exp dates on herbal items, but decided it added too much of a pain for the game (my character sheets take 6 ranks in chaos theory to find any relevant piece of info on them). I lowered the burn healing salve to 35 gp, to and altered the text a little "Increases the rate HP are recovered (by 20%) from fire & acid, for 1 days rest. Stacks with other types of healing" otherwise you wouldnt use this if healer's broth was an option. An earlier thought you mentioned found purchase in my head - how do those poor peasants get help? I thought a good method would be to allow the creation of healing concoction that is only good for 1-4 hours before it loses its qualities, made at 1/4 the normal cost to make the concoction. If you use the 1/5 production cost, the peasants can get those healing poulstices with a production cost of 1/20 the listed price. Even if you use the 1/4 production cost, it changes to 1/16 for the cocoction used immediatly after. I would not allow this for other products, and it would fill a mason jar on its own. NPC healer class? I just use the expert class with herbalism and healing maxed out (also, perhaps, knowledge - anatomy (humanoid), perhaps alternating with levels in adept (will never be a powerful person, but access to some healing spells and well skilled at first aid). [/QUOTE]
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