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<blockquote data-quote="woodelf" data-source="post: 4321573" data-attributes="member: 10201"><p>Well, "kill the other guys" i'll give you--if by "other guys" you mean "non-D20 System games". That is, the only claim i recall (and one i'll still make) was that <strong>part</strong> of the goal of releasing the D20SRD under the WotC OGL was to have an ever-growing portion of the RPG industry support the growth of WotC. Not to kill the other guys, but to subvert them. And seeing as how Dancey said outright that too many systems was bad (I don't think he ever defined "too many" as "anything more than 1", however, despite what many detracters chose to believe), that doesn't seem like an unreasonable claim. </p><p></p><p>Nonetheless, my primary complaint with the WotC OGL was, and continues to be, not its potential to "take over the RPG industry", but its lack of openness. The PI clause never shoulda been there--simply having "open" and "not open" content would've been more than sufficient". Especially since it was never made clear exactly what PI was, how it behaved, or what the restrictions on it are. The restrictions on trademarks shoulda never been there. And, most importantly, there should be some sort of standards for what constitutes "open", or at least what may be declared PI--it's ridiculous that someone can perhaps declare "stomp" as a feat name PI. And equally ridiculous that we don't even know whether it's possible or not.</p><p></p><p>[And, for the record, the fault is equally that of Malhavoc and WotC: WotC for not making it clear how PI behaves, and Malhavoc for using a declaration that "...original names of...feats..." are PI, without any clarification of what is meant by "original"--no feat with that name previously? no feat with those effects and that name? the word doesn't appear in the dictionary?]</p></blockquote><p></p>
[QUOTE="woodelf, post: 4321573, member: 10201"] Well, "kill the other guys" i'll give you--if by "other guys" you mean "non-D20 System games". That is, the only claim i recall (and one i'll still make) was that [b]part[/b] of the goal of releasing the D20SRD under the WotC OGL was to have an ever-growing portion of the RPG industry support the growth of WotC. Not to kill the other guys, but to subvert them. And seeing as how Dancey said outright that too many systems was bad (I don't think he ever defined "too many" as "anything more than 1", however, despite what many detracters chose to believe), that doesn't seem like an unreasonable claim. Nonetheless, my primary complaint with the WotC OGL was, and continues to be, not its potential to "take over the RPG industry", but its lack of openness. The PI clause never shoulda been there--simply having "open" and "not open" content would've been more than sufficient". Especially since it was never made clear exactly what PI was, how it behaved, or what the restrictions on it are. The restrictions on trademarks shoulda never been there. And, most importantly, there should be some sort of standards for what constitutes "open", or at least what may be declared PI--it's ridiculous that someone can perhaps declare "stomp" as a feat name PI. And equally ridiculous that we don't even know whether it's possible or not. [And, for the record, the fault is equally that of Malhavoc and WotC: WotC for not making it clear how PI behaves, and Malhavoc for using a declaration that "...original names of...feats..." are PI, without any clarification of what is meant by "original"--no feat with that name previously? no feat with those effects and that name? the word doesn't appear in the dictionary?] [/QUOTE]
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