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<blockquote data-quote="airwalkrr" data-source="post: 3305504" data-attributes="member: 12460"><p>I like this idea quite a lot. However, I don't think it would make the class extremely overpowered to keep the curse, or even the aura of unluck. As far as flavor goes, these are the best abilities the class has to offer, and they aren't that bad as far as utility either. Giving the hexblade an eldritch blast does little more than give it a marginally effective ranged attack (and I've seen hexblade/archer builds that were more effective than eldritch blast). So the eldritch blast doesn't mean as much as the invocations. As you have it, I still don't think this puts it on par with other base classes.</p><p></p><p>Here's how I would do it. Give it the same eldritch blast progression that you have, keep the hex curse and the aura of unluck. If you give it mettle, take away good Fort, or keep good Fort and take away mettle; both at the same time is too much. Only let him get least and lesser invocations. He gets a least invocation at 4th and 8th and a lesser or least invocation at 12th, 16th, and 20th. The dark companion is fine, although you could take it or leave it. Maybe give him his Cha bonus to all saves somewhere too. I think that would do nicely.</p><p></p><p>I might just yoink this idea, although it needs a bit of brushing up. Nice one.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3305504, member: 12460"] I like this idea quite a lot. However, I don't think it would make the class extremely overpowered to keep the curse, or even the aura of unluck. As far as flavor goes, these are the best abilities the class has to offer, and they aren't that bad as far as utility either. Giving the hexblade an eldritch blast does little more than give it a marginally effective ranged attack (and I've seen hexblade/archer builds that were more effective than eldritch blast). So the eldritch blast doesn't mean as much as the invocations. As you have it, I still don't think this puts it on par with other base classes. Here's how I would do it. Give it the same eldritch blast progression that you have, keep the hex curse and the aura of unluck. If you give it mettle, take away good Fort, or keep good Fort and take away mettle; both at the same time is too much. Only let him get least and lesser invocations. He gets a least invocation at 4th and 8th and a lesser or least invocation at 12th, 16th, and 20th. The dark companion is fine, although you could take it or leave it. Maybe give him his Cha bonus to all saves somewhere too. I think that would do nicely. I might just yoink this idea, although it needs a bit of brushing up. Nice one. [/QUOTE]
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