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<blockquote data-quote="Hawk Diesel" data-source="post: 6799813" data-attributes="member: 59848"><p>I would argue these are not equivalent. At level 14 a wizard evoker can maximize a 5th level evocation spell. A wizard abjurer gets resistance to spells. Each type of wizard gets something at level 14 that is at least equivalent to being able to fly. When these are factored into consideration, the wizard still wins because they get their level 14 ability PLUS spell mastery and signature spell.</p><p></p><p></p><p></p><p>Let's break down the math.</p><p></p><p>At level 20, a wizard gets 10 levels of spells they can recover. These can be any combination of spell slots, as long as they total 10 and do not go higher than a 5th level slot. So they can get: </p><ul> <li data-xf-list-type="ul">two 5th level slots </li> <li data-xf-list-type="ul">two 4th level slots and a 2nd level slot</li> <li data-xf-list-type="ul">three 3rd level spell slots and a 1st level spell slot </li> <li data-xf-list-type="ul">five 2nd level slots </li> <li data-xf-list-type="ul">ten 1st level slots </li> <li data-xf-list-type="ul">as well as other combinations based on math.</li> </ul><p></p><p>As written in the PHB, if a level 20 sorcerer solely uses their sorcery points to convert into spell slots (i.e. no metamagic and no activating their many other abilities dependent on sorcery points) a sorcerer can create: </p><ul> <li data-xf-list-type="ul">two 5th level spell slots and a 4th level spell slot </li> <li data-xf-list-type="ul">three 4th level spell slots and a 1st level spell slot </li> <li data-xf-list-type="ul">four 3rd level spell slots </li> <li data-xf-list-type="ul">six 2nd level spell slots and a 1st level slot </li> <li data-xf-list-type="ul">ten 1st level spell slots.</li> <li data-xf-list-type="ul">as well as other combinations based on math.</li> </ul><p></p><p>So yes, if a sorcerer uses no metamagic (the ability that is supposed to set it apart from the wizard), or any of its sorcery point dependent abilities as written in the PHB (i.e. Energy Affinity, Bend Luck, Draconic Presence), then yes, the sorcerer can <em>technically</em> cast more, but not so much more that it makes much of a difference. This doesn't even take into consideration that the wizard will have spell mastery, signature spell, will have 4 arcane tradition abilities that require no extra resource expenditure (unlike the sorcerer which has several), at minimum access to 3x the spells as a sorcerer of the same level, and can cast ritual spells without any expenditure of resources.</p><p></p><p></p><p></p><p>I'm glad we agree on that! ^_^</p><p></p><p>EDIT: Updated to correct a mistake in my analysis, as I wrongly believed wizards could create 6th level spell slots with Arcane Recovery.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6799813, member: 59848"] I would argue these are not equivalent. At level 14 a wizard evoker can maximize a 5th level evocation spell. A wizard abjurer gets resistance to spells. Each type of wizard gets something at level 14 that is at least equivalent to being able to fly. When these are factored into consideration, the wizard still wins because they get their level 14 ability PLUS spell mastery and signature spell. Let's break down the math. At level 20, a wizard gets 10 levels of spells they can recover. These can be any combination of spell slots, as long as they total 10 and do not go higher than a 5th level slot. So they can get: [list][*]two 5th level slots [*]two 4th level slots and a 2nd level slot [*]three 3rd level spell slots and a 1st level spell slot [*]five 2nd level slots [*]ten 1st level slots [*]as well as other combinations based on math.[/list] As written in the PHB, if a level 20 sorcerer solely uses their sorcery points to convert into spell slots (i.e. no metamagic and no activating their many other abilities dependent on sorcery points) a sorcerer can create: [list][*]two 5th level spell slots and a 4th level spell slot [*]three 4th level spell slots and a 1st level spell slot [*]four 3rd level spell slots [*]six 2nd level spell slots and a 1st level slot [*]ten 1st level spell slots. [*]as well as other combinations based on math.[/list] So yes, if a sorcerer uses no metamagic (the ability that is supposed to set it apart from the wizard), or any of its sorcery point dependent abilities as written in the PHB (i.e. Energy Affinity, Bend Luck, Draconic Presence), then yes, the sorcerer can [i]technically[/i] cast more, but not so much more that it makes much of a difference. This doesn't even take into consideration that the wizard will have spell mastery, signature spell, will have 4 arcane tradition abilities that require no extra resource expenditure (unlike the sorcerer which has several), at minimum access to 3x the spells as a sorcerer of the same level, and can cast ritual spells without any expenditure of resources. I'm glad we agree on that! ^_^ EDIT: Updated to correct a mistake in my analysis, as I wrongly believed wizards could create 6th level spell slots with Arcane Recovery. [/QUOTE]
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