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<blockquote data-quote="Igfig" data-source="post: 6801317" data-attributes="member: 74153"><p>You've got some interesting ideas here. Some specific thoughts:</p><p></p><p><strong>Energy Substitution</strong> is too expensive. It doesn't seem right that changing a damage type is considered just as strong as copying the entire spell. Like, I can sort of see the equivalency—you're doubling the damage you'd deal if resistance still applied—but removing a penalty is not nearly as powerful as adding a new bonus.</p><p></p><p><strong>Metamagic at Level 1</strong> is maybe unnecessary. Sure your spellcasting is going to be a bit weaker than the wizard at level 1, but you've got all these neat non-spellslot abilities like Draconic Resilience and Tides of Chaos.</p><p> </p><p><strong>Limitless Font of Magic</strong> is cool; I always felt like the capstone recharge abilities were a bit underpowered. I think 2 SP would be better than 3 SP, though: a bonus cantrip each round is one thing, but disadvantage on saves (well, one save) against all of your spells is sort of obscene for a controller.</p><p></p><p><strong>Bonus spells for every bloodline</strong> is yes, absolutely. It's a great way to ensure that a sorcerer's spells are at least partially on-theme, and more spells known are more of a versatility increase than a power increase (especially when Energy Substitution is an option).</p><p></p><p><strong>The various bloodline-specific changes</strong> are all fine, I think.</p><p></p><p><strong>The Wild Magic Surge table</strong> I'd just add onto the existing one, because more chaos is always better.</p></blockquote><p></p>
[QUOTE="Igfig, post: 6801317, member: 74153"] You've got some interesting ideas here. Some specific thoughts: [B]Energy Substitution[/B] is too expensive. It doesn't seem right that changing a damage type is considered just as strong as copying the entire spell. Like, I can sort of see the equivalency—you're doubling the damage you'd deal if resistance still applied—but removing a penalty is not nearly as powerful as adding a new bonus. [B]Metamagic at Level 1[/B] is maybe unnecessary. Sure your spellcasting is going to be a bit weaker than the wizard at level 1, but you've got all these neat non-spellslot abilities like Draconic Resilience and Tides of Chaos. [B]Limitless Font of Magic[/B] is cool; I always felt like the capstone recharge abilities were a bit underpowered. I think 2 SP would be better than 3 SP, though: a bonus cantrip each round is one thing, but disadvantage on saves (well, one save) against all of your spells is sort of obscene for a controller. [B]Bonus spells for every bloodline[/B] is yes, absolutely. It's a great way to ensure that a sorcerer's spells are at least partially on-theme, and more spells known are more of a versatility increase than a power increase (especially when Energy Substitution is an option). [B]The various bloodline-specific changes[/B] are all fine, I think. [B]The Wild Magic Surge table[/B] I'd just add onto the existing one, because more chaos is always better. [/QUOTE]
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