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My Homebrew Sorcerer Tweaks
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<blockquote data-quote="Hawk Diesel" data-source="post: 6801343" data-attributes="member: 59848"><p>Thanks for the feedback! </p><p></p><p></p><p></p><p>You're absolutely right. Thinking about it, energy substitution is not as powerful as twin spell, but probably on par with quicken spell. Especially considering that the limited spells known for sorcerer makes this metamagic pretty indispensable.</p><p></p><p></p><p></p><p>I also wrestled with this idea. I went with going this way for a few reasons, but many of them did not include the changes I've propsed.</p><p></p><p>If the current wizard is compared to my updated sorcerer, they both have essentially the same number of prepped spells (assuming the wizard has a 16 intelligence) and cast the same number of spell slots. However, the sorcerer gets one extra cantrip, meanwhile the wizard gets ritual casting (and many 1st level spells count as rituals, and it is likely that the wizard is going to pick at least one with their 6 spells in their spell book). So I guess it kinda depends on how you weight an extra cantrip versus ritual spellcasting, and the bloodline abilities versus arcane recovery.</p><p> </p><p></p><p></p><p>I see your point of view. Part of this comes from not only comparing the sorcerer to the wizard, but the idea that many of the capstone abilities are either pretty appropriate (cleric can ask God for a favor once a week and he actually listens, druid gets limitless temp HP with boundless wildshape) while others are kinda bleh (I'm looking at you, ya stupid ranger!). In this case, I might actually prefer to increase the wizard's capstone power rather than nerf this ability. But that's just me. Another option would be to increase the cost of heighten to 4 sorcery points. </p><p></p><p> </p><p></p><p>My thoughts exactly! ^_^</p><p></p><p></p><p></p><p>Yea, these were difficult (especially the Shadow sorcerer). I based the power level relatively close to the storm sorcerer, which I thought got it right.</p><p></p><p></p><p></p><p>I can't argue with that. I would say they relative ratio of boon, bust, 50/50, and mostly cosmetic should stay the same. Any ideas what you might add?</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6801343, member: 59848"] Thanks for the feedback! You're absolutely right. Thinking about it, energy substitution is not as powerful as twin spell, but probably on par with quicken spell. Especially considering that the limited spells known for sorcerer makes this metamagic pretty indispensable. I also wrestled with this idea. I went with going this way for a few reasons, but many of them did not include the changes I've propsed. If the current wizard is compared to my updated sorcerer, they both have essentially the same number of prepped spells (assuming the wizard has a 16 intelligence) and cast the same number of spell slots. However, the sorcerer gets one extra cantrip, meanwhile the wizard gets ritual casting (and many 1st level spells count as rituals, and it is likely that the wizard is going to pick at least one with their 6 spells in their spell book). So I guess it kinda depends on how you weight an extra cantrip versus ritual spellcasting, and the bloodline abilities versus arcane recovery. I see your point of view. Part of this comes from not only comparing the sorcerer to the wizard, but the idea that many of the capstone abilities are either pretty appropriate (cleric can ask God for a favor once a week and he actually listens, druid gets limitless temp HP with boundless wildshape) while others are kinda bleh (I'm looking at you, ya stupid ranger!). In this case, I might actually prefer to increase the wizard's capstone power rather than nerf this ability. But that's just me. Another option would be to increase the cost of heighten to 4 sorcery points. My thoughts exactly! ^_^ Yea, these were difficult (especially the Shadow sorcerer). I based the power level relatively close to the storm sorcerer, which I thought got it right. I can't argue with that. I would say they relative ratio of boon, bust, 50/50, and mostly cosmetic should stay the same. Any ideas what you might add? [/QUOTE]
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