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My homebrew world needs a "hook"
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<blockquote data-quote="Tonguez" data-source="post: 2391606" data-attributes="member: 1125"><p>Csan I suggest that you keep you cookie cutter world but instead find a hook for your PC group</p><p></p><p>eg</p><p></p><p>two of my favourite camapigns</p><p>1. The PCs are members of a travelling circus troupe moving from town to town and putting on shows (whislt also getting involved in a whole lot of side quests/intrigue/weirdness). The DM character was the Troupes Day Man (the guy who travels ahead of the troupe to prepare the next town etc. traditionally their was a whole system of codes and trail marks used to give information to the Troupe following)</p><p></p><p>2. The PCs are all agents of the Church (Inquistors even) who do various missions like recovering relics, escorting Pilgrims and investigating dangerous cults and heresies</p><p></p><p>3, the PCs are merchants out to make a buck</p><p></p><p>4. the PCs are leading citizens of their town/city and NOT adventurers</p><p></p><p>5. the PCs are leaders of a group of colonists in a new land who have to build a new settlement (and protect it from hostilities)</p><p></p><p>6. The PCs are an elite squad in a warzone</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2391606, member: 1125"] Csan I suggest that you keep you cookie cutter world but instead find a hook for your PC group eg two of my favourite camapigns 1. The PCs are members of a travelling circus troupe moving from town to town and putting on shows (whislt also getting involved in a whole lot of side quests/intrigue/weirdness). The DM character was the Troupes Day Man (the guy who travels ahead of the troupe to prepare the next town etc. traditionally their was a whole system of codes and trail marks used to give information to the Troupe following) 2. The PCs are all agents of the Church (Inquistors even) who do various missions like recovering relics, escorting Pilgrims and investigating dangerous cults and heresies 3, the PCs are merchants out to make a buck 4. the PCs are leading citizens of their town/city and NOT adventurers 5. the PCs are leaders of a group of colonists in a new land who have to build a new settlement (and protect it from hostilities) 6. The PCs are an elite squad in a warzone [/QUOTE]
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