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My homebrewed Warlord version 7! I'm back at it!
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<blockquote data-quote="Stalker0" data-source="post: 8342838" data-attributes="member: 5889"><p>With each iteration I think we are trimming more of the fat and really getting to the core of what your looking for in the class, so bravo. Let me dig in to the details.</p><p></p><p><strong>Instructor</strong>: I think this is needlessly complicated, as you already mentioned guidance can do a lot of this already. I would do something simple like "When using the help action for a skill or tool you are proficient with, the person adds +1d4 to the check". And then at 6th level bump it to a 1d6. Nice and clean.</p><p></p><p><strong>Shouts</strong>: I think the mechanics here look solid, we can just trim the wording a bit. Instead of repeating "choose 1 creature within 30 feet" for each shout, mention that before the choices. Something like "Once per turn, when you take the attack action, you can forego one of your attacks and choose a creature with 30 feet. The target gains one of the following benefits...."</p><p></p><p><strong>Battlefield Reflexes</strong>: I like the tightening of this mechanic from the pool before. I do feel like the language here is still a bit clunky with the distances and positions and such, and I think the two options are trying to pointlessly differentiate themselves with the targeting. Instead of two options, I think they can be written as one mechanic, and we can clean up the language. Something like:</p><p></p><p>"When an ally within 30 feet makes an attack against a target you can see, you can use your reaction to grant the attack advantage, or a damage bonus equal to twice your proficiency modifier"</p><p></p><p><strong>Warlord Prescence: </strong>I still think the temp hp is just flat out better than every other option here.</p><p></p><p><strong>Improved Reflexes</strong>: The new abilities feel tacked on to me (and feels like a bit of a paladin overlap), and I'm not sure why its needed. You have just DOUBLED the power of your core ability.... literally nothing else is needed here....its great and solid all on its own.</p><p></p><p><strong>Master's Reflexes: </strong>Same as improved reflexes, this is already a solid boost, and I don't think the new abilities are really needed.</p><p></p><p><strong>Legendary Presence: </strong>Cool ability, and it doesn't need a person cap. Its a simple "All enemies that start within 60 feet of you have disadvantage on dexterity (initiative) checks. Its 18th level, so its perfectly fine that it works on a lot of creatures... its simple yet solid and powerful.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8342838, member: 5889"] With each iteration I think we are trimming more of the fat and really getting to the core of what your looking for in the class, so bravo. Let me dig in to the details. [B]Instructor[/B]: I think this is needlessly complicated, as you already mentioned guidance can do a lot of this already. I would do something simple like "When using the help action for a skill or tool you are proficient with, the person adds +1d4 to the check". And then at 6th level bump it to a 1d6. Nice and clean. [B]Shouts[/B]: I think the mechanics here look solid, we can just trim the wording a bit. Instead of repeating "choose 1 creature within 30 feet" for each shout, mention that before the choices. Something like "Once per turn, when you take the attack action, you can forego one of your attacks and choose a creature with 30 feet. The target gains one of the following benefits...." [B]Battlefield Reflexes[/B]: I like the tightening of this mechanic from the pool before. I do feel like the language here is still a bit clunky with the distances and positions and such, and I think the two options are trying to pointlessly differentiate themselves with the targeting. Instead of two options, I think they can be written as one mechanic, and we can clean up the language. Something like: "When an ally within 30 feet makes an attack against a target you can see, you can use your reaction to grant the attack advantage, or a damage bonus equal to twice your proficiency modifier" [B]Warlord Prescence: [/B]I still think the temp hp is just flat out better than every other option here. [B]Improved Reflexes[/B]: The new abilities feel tacked on to me (and feels like a bit of a paladin overlap), and I'm not sure why its needed. You have just DOUBLED the power of your core ability.... literally nothing else is needed here....its great and solid all on its own. [B]Master's Reflexes: [/B]Same as improved reflexes, this is already a solid boost, and I don't think the new abilities are really needed. [B]Legendary Presence: [/B]Cool ability, and it doesn't need a person cap. Its a simple "All enemies that start within 60 feet of you have disadvantage on dexterity (initiative) checks. Its 18th level, so its perfectly fine that it works on a lot of creatures... its simple yet solid and powerful. [/QUOTE]
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My homebrewed Warlord version 7! I'm back at it!
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