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My homebrewed Warlord version 7! I'm back at it!
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<blockquote data-quote="Undrave" data-source="post: 8343063" data-attributes="member: 7015698"><p>Alright, that sounds like a plan. I thought it would be more flavourful to pick some kind of specialty, the same way a Rogue can pick expertise skills. It says something about your character ya know? But I can totally get behind the benefit of simplifying it that way.</p><p></p><p>I actually considered trimming the wording down, but then I wanted the option of adding shouts that don't work the same way down the line. For exemple, the White Raven Tactician's 'DEFENSIVE FORMATION!' shout targets 2 creatures instead of 1. I decided to repeat myself for the sake of customizability in the future. </p><p></p><p>Again I wanted the option to add uses to this feature so I isolated the uses under their own sub-feature names. And since I'm granting extra reactions to Battlefield Reflexes, I don't need to specify that special reaction abilities can use those extra reactions or not, I can just fold them into Battlefield Reflexes you know? A lot of the wording was designed for future modularity, essentially. In this case though, I think I just end up with only 2 subclasses adding new powers to Battlefield Reflexes. </p><p></p><p>Do you think the bonus damage is a decent scaling? </p><p></p><p>Thing is, one of the big issues with martial types is that they lack versatility, and that they don't gain any breadth of ability at later level. I wanted my Warlord to have SOME other things to do beside MOAR Damage, especially as they grew in levels, and I needed it to have some kind of synergy with casters (I can't create a support character that only works properly with like... 5 classes, right?). You can understand why I went with adding new abilities right? </p><p></p><p>Alright, that's something I can edit in later! Thanks! My biggest issue is that it kinda step on the toes of Analytical Presence. </p><p></p><p></p><p>Yeah, I'm kinda keeping it so the Ardent Soul has a solid source of Temp HP to make use of its ability. And I'm not super in love with Perceptive Presence either. I still like the IDEA that you can commit to one of the three mental abilities before you get your subclass, as a sort of preview... I'm considering scrapping all three and just have the feature be basically Analytical Presence and just give out initiative bonuses, maybe just having you pick which of the three mental stat to base it on. I'd just have to rework the Ardent Soul a little more.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8343063, member: 7015698"] Alright, that sounds like a plan. I thought it would be more flavourful to pick some kind of specialty, the same way a Rogue can pick expertise skills. It says something about your character ya know? But I can totally get behind the benefit of simplifying it that way. I actually considered trimming the wording down, but then I wanted the option of adding shouts that don't work the same way down the line. For exemple, the White Raven Tactician's 'DEFENSIVE FORMATION!' shout targets 2 creatures instead of 1. I decided to repeat myself for the sake of customizability in the future. Again I wanted the option to add uses to this feature so I isolated the uses under their own sub-feature names. And since I'm granting extra reactions to Battlefield Reflexes, I don't need to specify that special reaction abilities can use those extra reactions or not, I can just fold them into Battlefield Reflexes you know? A lot of the wording was designed for future modularity, essentially. In this case though, I think I just end up with only 2 subclasses adding new powers to Battlefield Reflexes. Do you think the bonus damage is a decent scaling? Thing is, one of the big issues with martial types is that they lack versatility, and that they don't gain any breadth of ability at later level. I wanted my Warlord to have SOME other things to do beside MOAR Damage, especially as they grew in levels, and I needed it to have some kind of synergy with casters (I can't create a support character that only works properly with like... 5 classes, right?). You can understand why I went with adding new abilities right? Alright, that's something I can edit in later! Thanks! My biggest issue is that it kinda step on the toes of Analytical Presence. Yeah, I'm kinda keeping it so the Ardent Soul has a solid source of Temp HP to make use of its ability. And I'm not super in love with Perceptive Presence either. I still like the IDEA that you can commit to one of the three mental abilities before you get your subclass, as a sort of preview... I'm considering scrapping all three and just have the feature be basically Analytical Presence and just give out initiative bonuses, maybe just having you pick which of the three mental stat to base it on. I'd just have to rework the Ardent Soul a little more. [/QUOTE]
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My homebrewed Warlord version 7! I'm back at it!
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