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My homebrew's core classes (Alts. for many classes)... Please Critique
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<blockquote data-quote="Archimago" data-source="post: 5652" data-attributes="member: 1204"><p>So I'm trying to make my own world. After working out a few basics, like the species on the world, societies at large, cosmology and magic, I've decided that a few of the classes needed re-working. In fact, the only classes I didn't change were the fighter and the rogue. Others habe either one or two changes (like the wizard and the druid), have been nigh redone (bard, ranger, and cleric), and three have been dropped (monks, barbarians, sorcerors).</p><p>With that said I will now write, as succintly as possible, my changes. (If something like HD or BAB is not posted, assume it is the same as the PHB)</p><p>NB. All caster either follow the lesser or greater spell progression table, I will list them at the end.</p><p></p><p><strong>Bard</strong></p><p>Armour Pro: Light, Shields</p><p>Weapon Pro: All Simple plus 1 Martial</p><p>Lesser Spell Progression</p><p>Spontaneous Casting w/ limited spells known (use lesser spell progression chart for spells known)</p><p>L1 Bardic Knowledge, Bardic Spellcasting, Bardic Performance (Inspire Courage)</p><p>L2 Bardic Performance (Fascinate)</p><p>L4 Bardic Performance (Inspire Competence)</p><p>L6 Bardic Performance (Suggestion)</p><p>L8 Bardic Performance (Defensive Dance)</p><p>L10 Bardic Performance (Marksman’s Mantra)</p><p>L12 Bardic Performance (Inspire Greatness)</p><p>L14 Bardic Performance (Countersong)</p><p>L16 Bardic Performance (Inspire Resolve)</p><p>L18 Bardic Performance (Compulsion)</p><p>L20 Bardic Performance (Song of Spell-Resistance)</p><p>Bardic Knowledge – Add (Bard Level/2) to all knowledge checks </p><p>Bardic Spellcasting – No spell failure in light armour for bard spells only</p><p>Bardic Performance – Learn a new Bardic Son; can perform once per level per day; Bard gains 4 ranks of perform at level 1, and 1 rank every level thereafter</p><p>Performance - Affect</p><p>Inspire Courage - As PHB </p><p>Fascinate - As PHB</p><p>Inspire Competence - As PHB</p><p>Suggestion - As PHB</p><p>Defensive Dance - Add Cha to AC for 10 rounds or till stop</p><p>Marksman’s Mantra - Add Cha to Hit for 10 rounds or till stop</p><p>Suggestion - As PHB</p><p>Inspire Greatness - As PHB, except gain +2 damage as well</p><p>Countersong - Bard may attempt a counterspell dispel magic but at half the bard’s caster level; if successful only area of 30ft radius around bard is considered countered</p><p>Inspire Resolve Allies with 30ft may use Bard’s Perform score as their saving throw against any mind-affecting effect</p><p>Compulsion - Bard can force a subject to commit any non-suicidal act, target must be fascinated and have suggestion implanted to follow Bard’s will, and gets saving throw at DC 13+Bard’s Cha; counts against daily limit </p><p>Song of Spell-Resistance - Allies within 30ft gain SR of 11+Bard’s Cha</p><p></p><p><strong>Cleric</strong></p><p>HD: d6</p><p>Armour Pro: Light, Shields</p><p>Greater Spell Progression plus 1 extra slot per spell level for Domain spells</p><p>Planned Casting</p><p>L1 Divine Health, Divine Grace, Positive/Negative Channelling, Turn Undead, Domains</p><p>L5 Metamagic or Extra Turning</p><p>L10 Metamagic or Extra Turning</p><p>L15 Metamagic or Extra Turning</p><p>L20 Metamagic or Extra Turning</p><p>Domain – As PHB</p><p>Divine Health – Clerics are immune to disease</p><p>Divine Grace – Clerics add their Charisma bonus (if any) to all saving throws</p><p>Positive/Negative Channelling – As PHB</p><p>Turn Undead – A Cleric may turn undead if a positive channeller or rebuke if a negative channeller 3+CHA times per day.</p><p>Metamagic or Extra Turning – Cleric may select any metamagic feat they qualify for or they may take the extra turning an related feats instead. Unlike the wizard’s metamagic feat, cleric may not use it to select item creation feats.</p><p></p><p><strong>Druid</strong></p><p>HD: d6</p><p>Weapons: Same plus bows and greatclub</p><p></p><p><strong>Paladin</strong></p><p>HD: d8</p><p>Saves (F/R/W): Good/Poor/Good</p><p>Skill List: As PHB plus Intimidate (Cha)</p><p>Lesser Spell Progression</p><p>Planned Casting</p><p>L1 Lay on Hands, Battle Casting, Aura of Courage</p><p>L2 Smite Foe /1 day</p><p>L3 Turn/Rebuke Undead</p><p>L8 Smite Foe /2 day</p><p>L14 Smite Foe /3 day</p><p>L20 Smite Foe /4 day</p><p>Lay on Hands – As PHB, but powered by WIS</p><p>Battle Casting – Suffer no spell failure in any armour type, may cast spells with somatic components through a hand holding a weapon, for Paladin spells only.*</p><p>Aura of Courage – As PHB</p><p>Smite Foe – As PHB except WIS not CHA used for any modifiers</p><p>Turn Undead – AS PHB</p><p>* Divine spells suffer from failure % like arcane spells; all divine casters can cast failure-free in light armour</p><p></p><p><strong>Ranger</strong></p><p>HD: d8</p><p>Saves (F/R/W): Good/Good/Good</p><p>BAB: Good</p><p>Armour Pro: Light, Medium, and Shields</p><p>Weapon Pro: All Simple and All Martial</p><p>Skills: 4+int</p><p>Skill List: As PHB</p><p>L1 Track, Favoured Enemy I</p><p>L2 Ranger Focus</p><p>L3 Uncanny Dodge I</p><p>L4 Damage Reduction 1/-</p><p>L5 Favoured Enemy II</p><p>L6 Uncanny Dodge II</p><p>L8 Damage Reduction 2/-</p><p>L10 Favoured Enemy III</p><p>L12 Damage Reduction 3/-</p><p>L15 Favoured Enemy IV</p><p>L16 Damage Reduction 4/-</p><p>L20 Damage Reduction 5/-, Favoured Enemy V</p><p>Track – As PHB</p><p>Favoured Enemy X – X refers to number of favoured enemy ranks gained, maximum number of favoured enemies, and maximum number of ranks that can be assigned to any one favoured enemy; effects as PHB; enemy types in Fauna of Alterra (Must pick subtype for intelligent, semi-intelligent, and magical entities)</p><p>Ranger Focus – Select one of the following</p><p>Hunter - Point Blank Shot, Precise Shot</p><p>Predator - TWF, Ambidexterity</p><p>Stalker - Greater Skill Focus (Hide), Greater Skill Focus (Move Silently) </p><p>Survivor - Toughness, Endurance, Luck of Heroes (+1 all saves)</p><p>Tracker - Greater Skill Focus* (Wilderness Lore), Greater Skill Focus (Spot)</p><p>Tamer - Greater Skill Focus (Animal Empathy), Greater Skill Focus (Handle Animal)</p><p>*Greater Skills Focus give +5 to selected skill</p><p></p><p><strong>Wizard</strong></p><p>Weapon Pro: All Simple</p><p>Greater Spell Progression</p><p>Semi-Spontaneous Casting – Memorize one spell for every spell slot (spells must be of equal or lesser level than slot); cast spontaneously from that more limited group; learn spells as Wizard does in PHB</p><p>Specials: As PHB</p><p></p><p>Lesser Spell Progression Chart</p><p></p><p> 1 2 3 4 5</p><p></p><p>1 1</p><p>2 2</p><p>3 3</p><p>4 4</p><p>5 4 1</p><p>6 4 2</p><p>7 4 3</p><p>8 4 4</p><p>9 4 4 1</p><p>10 4 4 2</p><p>11 4 4 3</p><p>12 4 4 4</p><p>13 4 4 4 1 </p><p>14 4 4 4 2 </p><p>15 4 4 4 3</p><p>16 4 4 4 4</p><p>17 4 4 4 4 1</p><p>18 4 4 4 4 2</p><p>19 4 4 4 4 3</p><p>20 4 4 4 4 4</p><p></p><p>Greater Spell Progression Chart</p><p></p><p>Exactly the same as the wizard's spell progression in the PHB.</p><p></p><p>PS. One last note, all character start with fewer languages known, and "common" doesn't exist, so Bard's are valuable for being the only class with Speak Language as a class skill.</p></blockquote><p></p>
[QUOTE="Archimago, post: 5652, member: 1204"] So I'm trying to make my own world. After working out a few basics, like the species on the world, societies at large, cosmology and magic, I've decided that a few of the classes needed re-working. In fact, the only classes I didn't change were the fighter and the rogue. Others habe either one or two changes (like the wizard and the druid), have been nigh redone (bard, ranger, and cleric), and three have been dropped (monks, barbarians, sorcerors). With that said I will now write, as succintly as possible, my changes. (If something like HD or BAB is not posted, assume it is the same as the PHB) NB. All caster either follow the lesser or greater spell progression table, I will list them at the end. [B]Bard[/B] Armour Pro: Light, Shields Weapon Pro: All Simple plus 1 Martial Lesser Spell Progression Spontaneous Casting w/ limited spells known (use lesser spell progression chart for spells known) L1 Bardic Knowledge, Bardic Spellcasting, Bardic Performance (Inspire Courage) L2 Bardic Performance (Fascinate) L4 Bardic Performance (Inspire Competence) L6 Bardic Performance (Suggestion) L8 Bardic Performance (Defensive Dance) L10 Bardic Performance (Marksman’s Mantra) L12 Bardic Performance (Inspire Greatness) L14 Bardic Performance (Countersong) L16 Bardic Performance (Inspire Resolve) L18 Bardic Performance (Compulsion) L20 Bardic Performance (Song of Spell-Resistance) Bardic Knowledge – Add (Bard Level/2) to all knowledge checks Bardic Spellcasting – No spell failure in light armour for bard spells only Bardic Performance – Learn a new Bardic Son; can perform once per level per day; Bard gains 4 ranks of perform at level 1, and 1 rank every level thereafter Performance - Affect Inspire Courage - As PHB Fascinate - As PHB Inspire Competence - As PHB Suggestion - As PHB Defensive Dance - Add Cha to AC for 10 rounds or till stop Marksman’s Mantra - Add Cha to Hit for 10 rounds or till stop Suggestion - As PHB Inspire Greatness - As PHB, except gain +2 damage as well Countersong - Bard may attempt a counterspell dispel magic but at half the bard’s caster level; if successful only area of 30ft radius around bard is considered countered Inspire Resolve Allies with 30ft may use Bard’s Perform score as their saving throw against any mind-affecting effect Compulsion - Bard can force a subject to commit any non-suicidal act, target must be fascinated and have suggestion implanted to follow Bard’s will, and gets saving throw at DC 13+Bard’s Cha; counts against daily limit Song of Spell-Resistance - Allies within 30ft gain SR of 11+Bard’s Cha [B]Cleric[/B] HD: d6 Armour Pro: Light, Shields Greater Spell Progression plus 1 extra slot per spell level for Domain spells Planned Casting L1 Divine Health, Divine Grace, Positive/Negative Channelling, Turn Undead, Domains L5 Metamagic or Extra Turning L10 Metamagic or Extra Turning L15 Metamagic or Extra Turning L20 Metamagic or Extra Turning Domain – As PHB Divine Health – Clerics are immune to disease Divine Grace – Clerics add their Charisma bonus (if any) to all saving throws Positive/Negative Channelling – As PHB Turn Undead – A Cleric may turn undead if a positive channeller or rebuke if a negative channeller 3+CHA times per day. Metamagic or Extra Turning – Cleric may select any metamagic feat they qualify for or they may take the extra turning an related feats instead. Unlike the wizard’s metamagic feat, cleric may not use it to select item creation feats. [B]Druid[/B] HD: d6 Weapons: Same plus bows and greatclub [B]Paladin[/B] HD: d8 Saves (F/R/W): Good/Poor/Good Skill List: As PHB plus Intimidate (Cha) Lesser Spell Progression Planned Casting L1 Lay on Hands, Battle Casting, Aura of Courage L2 Smite Foe /1 day L3 Turn/Rebuke Undead L8 Smite Foe /2 day L14 Smite Foe /3 day L20 Smite Foe /4 day Lay on Hands – As PHB, but powered by WIS Battle Casting – Suffer no spell failure in any armour type, may cast spells with somatic components through a hand holding a weapon, for Paladin spells only.* Aura of Courage – As PHB Smite Foe – As PHB except WIS not CHA used for any modifiers Turn Undead – AS PHB * Divine spells suffer from failure % like arcane spells; all divine casters can cast failure-free in light armour [B]Ranger[/B] HD: d8 Saves (F/R/W): Good/Good/Good BAB: Good Armour Pro: Light, Medium, and Shields Weapon Pro: All Simple and All Martial Skills: 4+int Skill List: As PHB L1 Track, Favoured Enemy I L2 Ranger Focus L3 Uncanny Dodge I L4 Damage Reduction 1/- L5 Favoured Enemy II L6 Uncanny Dodge II L8 Damage Reduction 2/- L10 Favoured Enemy III L12 Damage Reduction 3/- L15 Favoured Enemy IV L16 Damage Reduction 4/- L20 Damage Reduction 5/-, Favoured Enemy V Track – As PHB Favoured Enemy X – X refers to number of favoured enemy ranks gained, maximum number of favoured enemies, and maximum number of ranks that can be assigned to any one favoured enemy; effects as PHB; enemy types in Fauna of Alterra (Must pick subtype for intelligent, semi-intelligent, and magical entities) Ranger Focus – Select one of the following Hunter - Point Blank Shot, Precise Shot Predator - TWF, Ambidexterity Stalker - Greater Skill Focus (Hide), Greater Skill Focus (Move Silently) Survivor - Toughness, Endurance, Luck of Heroes (+1 all saves) Tracker - Greater Skill Focus* (Wilderness Lore), Greater Skill Focus (Spot) Tamer - Greater Skill Focus (Animal Empathy), Greater Skill Focus (Handle Animal) *Greater Skills Focus give +5 to selected skill [B]Wizard[/B] Weapon Pro: All Simple Greater Spell Progression Semi-Spontaneous Casting – Memorize one spell for every spell slot (spells must be of equal or lesser level than slot); cast spontaneously from that more limited group; learn spells as Wizard does in PHB Specials: As PHB Lesser Spell Progression Chart 1 2 3 4 5 1 1 2 2 3 3 4 4 5 4 1 6 4 2 7 4 3 8 4 4 9 4 4 1 10 4 4 2 11 4 4 3 12 4 4 4 13 4 4 4 1 14 4 4 4 2 15 4 4 4 3 16 4 4 4 4 17 4 4 4 4 1 18 4 4 4 4 2 19 4 4 4 4 3 20 4 4 4 4 4 Greater Spell Progression Chart Exactly the same as the wizard's spell progression in the PHB. PS. One last note, all character start with fewer languages known, and "common" doesn't exist, so Bard's are valuable for being the only class with Speak Language as a class skill. [/QUOTE]
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