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My homebrew's core classes (Alts. for many classes)... Please Critique
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<blockquote data-quote="graydoom" data-source="post: 5696" data-attributes="member: 164"><p>Bards: Seem to be a bit more powerful, but lesser spellcasting progression probably cancels this out.</p><p></p><p>Clerics: Very interesting. Better spellcasters now, and with metamagic feats, and a bunch of cool abilities, but a lesser HD and a less ability to wear armor. Stronger spellcasters, weaker fighters. If that was what you intended, it looks fine, though I'd be bit concerned about the power level of clerics being a bit too high.</p><p></p><p>Druid: Hmm, seems to me druids got screwed. Reduced to a d6 HD like the cleric, but with nothing to show except for two more weapons. Seems underpowered to me.</p><p></p><p>Paladin: Seems to have the same basic idea behind the changes as the cleric. Less HP, more special abilities and spells. Again, if that is what is you want, this is fine.</p><p></p><p>Ranger: All good saves is a pretty big benefit. As is the damage reduction, ranger focus ability, and uncanny dodge. And it doesn't say if they lose their spells. If they do lose their spells, I'd say it's balanced, though perhaps a bit on the strong side. If they don't lose their spells, I'd say it's certainly overpowered.</p><p></p><p>Wizards: Seems to be fine, since sorcerers are gone. Perhaps a bit on the strong side, though.</p></blockquote><p></p>
[QUOTE="graydoom, post: 5696, member: 164"] Bards: Seem to be a bit more powerful, but lesser spellcasting progression probably cancels this out. Clerics: Very interesting. Better spellcasters now, and with metamagic feats, and a bunch of cool abilities, but a lesser HD and a less ability to wear armor. Stronger spellcasters, weaker fighters. If that was what you intended, it looks fine, though I'd be bit concerned about the power level of clerics being a bit too high. Druid: Hmm, seems to me druids got screwed. Reduced to a d6 HD like the cleric, but with nothing to show except for two more weapons. Seems underpowered to me. Paladin: Seems to have the same basic idea behind the changes as the cleric. Less HP, more special abilities and spells. Again, if that is what is you want, this is fine. Ranger: All good saves is a pretty big benefit. As is the damage reduction, ranger focus ability, and uncanny dodge. And it doesn't say if they lose their spells. If they do lose their spells, I'd say it's balanced, though perhaps a bit on the strong side. If they don't lose their spells, I'd say it's certainly overpowered. Wizards: Seems to be fine, since sorcerers are gone. Perhaps a bit on the strong side, though. [/QUOTE]
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