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My homebrew's core classes (Alts. for many classes)... Please Critique
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<blockquote data-quote="Archimago" data-source="post: 5736" data-attributes="member: 1204"><p><strong>Thanks for the input <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>Let me make a few responses:</p><p></p><p>Ranger: No spells. Half-nature caster didn't make sense for the role of the ranger. Essentially the equivalent of the fighter class for less developed fighters, or commando-types meant to scout ahead or survive tough spots. This essentially replaces the Barbarian and the Ranger in the regular rules, that's why there is a combination of their abilities. The Ranger Focus helps further flesh out exactly what their role is.</p><p></p><p>Druid: I wasn't sure about these changes, but I thought that taking away the cleric's d8 meant I should take away the druid's too. Paladins and Ranger have d8s, and only the fighter has a d10, so I thought that d8 would be inappropriate for this reason too. I was hoping bows would be enough, since druids could stay back, but I guess its not fair to push them in the direction of bows if they don't want. What would be a fairer compensation for the HD drop (I'm fairly adamant about keeping the d6)</p></blockquote><p></p>
[QUOTE="Archimago, post: 5736, member: 1204"] [b]Thanks for the input :)[/b] Let me make a few responses: Ranger: No spells. Half-nature caster didn't make sense for the role of the ranger. Essentially the equivalent of the fighter class for less developed fighters, or commando-types meant to scout ahead or survive tough spots. This essentially replaces the Barbarian and the Ranger in the regular rules, that's why there is a combination of their abilities. The Ranger Focus helps further flesh out exactly what their role is. Druid: I wasn't sure about these changes, but I thought that taking away the cleric's d8 meant I should take away the druid's too. Paladins and Ranger have d8s, and only the fighter has a d10, so I thought that d8 would be inappropriate for this reason too. I was hoping bows would be enough, since druids could stay back, but I guess its not fair to push them in the direction of bows if they don't want. What would be a fairer compensation for the HD drop (I'm fairly adamant about keeping the d6) [/QUOTE]
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