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My homebrew's core classes (Alts. for many classes)... Please Critique
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<blockquote data-quote="Archimago" data-source="post: 5856" data-attributes="member: 1204"><p>I had an idea for balancing my Druids. Give them a druid domain. </p><p>The druid would gain 1 extra slot every spell level like the Cleric, but they only pick one domain, and it has to be one of the nature or elemental domains in the PHB, ie. Fire, Water, Air, Earth, Animal or Plant.</p><p></p><p>The way the cosmology of my world works is that there are two circles of Gods.</p><p></p><p>The natural circle (exists outside of societies) and the civilised circle (concepts based on society, like justice, peace, war). </p><p></p><p>Druids are priests of the natural circle, Clerics the priests of the civilised circle. Clerics worship a single god/goddess, whereas Druid worship the totality and complexity of nature only allowed by the four elemental gods working together to create and sustain it. The domain they choose signifies their focus, but not to the exclusion of the others. </p><p></p><p>The granted powers and spell lists will be the same except Druids will cast spells that use their chosen element, or plants or animals at +1 caster level.</p><p></p><p>Also, to address clerics having too much power, maybe they should get only one domain? Or is this too limiting?</p></blockquote><p></p>
[QUOTE="Archimago, post: 5856, member: 1204"] I had an idea for balancing my Druids. Give them a druid domain. The druid would gain 1 extra slot every spell level like the Cleric, but they only pick one domain, and it has to be one of the nature or elemental domains in the PHB, ie. Fire, Water, Air, Earth, Animal or Plant. The way the cosmology of my world works is that there are two circles of Gods. The natural circle (exists outside of societies) and the civilised circle (concepts based on society, like justice, peace, war). Druids are priests of the natural circle, Clerics the priests of the civilised circle. Clerics worship a single god/goddess, whereas Druid worship the totality and complexity of nature only allowed by the four elemental gods working together to create and sustain it. The domain they choose signifies their focus, but not to the exclusion of the others. The granted powers and spell lists will be the same except Druids will cast spells that use their chosen element, or plants or animals at +1 caster level. Also, to address clerics having too much power, maybe they should get only one domain? Or is this too limiting? [/QUOTE]
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