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My homemade 5th Edition Mass Combat Rules (Based on Handling Mobs)
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<blockquote data-quote="Nickolaidas" data-source="post: 6865504" data-attributes="member: 6803584"><p>I will write about this tomorrow - basically the PCs and the monster commanders are called VIPs, they possess the ability to find and take out particularly troublesome units or be a tool to roleplay a particular type of encounter (i.e. have the PCs go and sabotage the ballista of the hobgoblin army in order to take it out from the rest of the fight).</p><p></p><p>Taking out the Enemy Commander forces the army to roll a d12. On a 1-6, the army retreats with lost morale. On a 7-12, the army stays and fights, but the Hit Probability Table for all attacks goes one (maybe even two) step(s) down as a permanent penalty for the rest of the fight. For example, the orcish horde above can hit the human guards as in the '1 out of 2' category. With their commander killed, they would automatically fall to '1 out of 3' (or '1 out of 4') category. This imposes a respectable penalty to the enemy army which makes the death of the commander a legitimate strategic move.</p></blockquote><p></p>
[QUOTE="Nickolaidas, post: 6865504, member: 6803584"] I will write about this tomorrow - basically the PCs and the monster commanders are called VIPs, they possess the ability to find and take out particularly troublesome units or be a tool to roleplay a particular type of encounter (i.e. have the PCs go and sabotage the ballista of the hobgoblin army in order to take it out from the rest of the fight). Taking out the Enemy Commander forces the army to roll a d12. On a 1-6, the army retreats with lost morale. On a 7-12, the army stays and fights, but the Hit Probability Table for all attacks goes one (maybe even two) step(s) down as a permanent penalty for the rest of the fight. For example, the orcish horde above can hit the human guards as in the '1 out of 2' category. With their commander killed, they would automatically fall to '1 out of 3' (or '1 out of 4') category. This imposes a respectable penalty to the enemy army which makes the death of the commander a legitimate strategic move. [/QUOTE]
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My homemade 5th Edition Mass Combat Rules (Based on Handling Mobs)
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