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My homemade spells (and some tips on how to make your own)
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<blockquote data-quote="las" data-source="post: 1095242" data-attributes="member: 889"><p><strong>Addle</strong></p><p>Enchantment</p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5ft./2 levels)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The target losses the highest 1d4 spells or spells slots for the day. For each spell/spell slot lost the target takes 5 points of damage.</p><p><em>Focus:</em> A burnt spellbook.</p><p></p><p><strong>Blend into Shadows</strong></p><p>Illusion (Shadow)</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 1 minute/ level</p><p></p><p>You draw shadow stuff to your self giving you the fallowing ability. In conditions other than full daylight, you can wrap your self in shadows, giving you concealment. Attacks against a creature with concealment suffer a 20% miss chance (see the Chapter 8: Combat in the Player's Handbook for more information on concealment). Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.</p><p></p><p><strong>Burst of Planer Knowledge</strong></p><p>Divination</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level or until discharged</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This cantrip gives the caster a glimpse into some into a bit of knowledge that deals with the planes. The caster gains a +2 insight bonus to his next Knowledge (The planes) check.</p><p></p><p><strong>Cone of Pine Needles</strong></p><p>Conjuration</p><p><strong>Level:</strong> Drd 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 30-ft.</p><p><strong>Area:</strong> Cone-shaped burst</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex Half</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>You summon and launch lots of pine needles in a cone. It deals 1d4/2 levels (10d4 max) of subdual damage to all in the cone.</p><p></p><p><strong>Cone of Razors Blades</strong></p><p>Conjuration</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 15 ft.</p><p><strong>Area:</strong> Cone-shaped burst</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex Half</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>You summon and launch lots of metal razors blades out in a cone. It deals 1d4 points of slashing damager per caster level (10d4 Max) to all in the cone.</p><p><em>Focus:</em> A small metal razor blade worth 1 sp.</p><p></p><p><strong>Death Bolt</strong></p><p>Necromancy [Death]</p><p><strong>Level:</strong> Sor/Wiz 9</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 120 ft.</p><p><strong>Area:</strong> 120-ft. line</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Fortitude partial</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A black bolt comes out of your outstretched hand. All living targets in the area must make a Fortitude save or die. If they are successful, they instead sustain 4d6 points of damage +1 points per caster level (+25 max). Of course they all might die from damage even if they succeed at their saving throws.</p><p></p><p><strong>Fire Dart</strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 1, Wuj 1-(Fire)</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>One fire dart shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage).</p><p></p><p><strong>Forceball</strong></p><p>Evocation [Force]</p><p><strong>Level:</strong> Sor/Wiz 5</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> 20-ft.-radius spread</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball.</p><p></p><p><strong>Force Beam</strong></p><p>Evocation [Force]</p><p><strong>Level:</strong> Sor/Wiz 7</p><p><strong>Components:</strong> V, S, F</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage).</p><p><em>Focus:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Dart</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per caster level (maximum 15d4-force damage).</p><p></p><p><strong>Gather Knowledge</strong></p><p>Divination</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level or until discharged</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This cantrip gives the caster a glimpse into some into a bit of knowledge. The caster gains a +2 insight bonus to his next Gather Information checks.</p><p><em>Focus:</em> A book.</p><p></p><p><strong>Greater Acid Beam</strong></p><p>Evocation [Acid]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage per caster level (max 20d6 Acid Damage).</p><p></p><p><strong>Greater Cold Beam</strong></p><p>Evocation [Cold]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage per caster level (max 20d6 Cold Damage).</p><p></p><p><strong>Greater Electricity Beam</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for caster level (max 20d6 Damage).</p><p></p><p><strong>Greater Fire Beam</strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage per caster level (max 20d6 Fire Damage).</p><p></p><p><strong>Greater Shadow Wings</strong></p><p>Conjuration (Shadow)</p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 15 minutes/ level</p><p></p><p>You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at triple his normal land speed, with perfect maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.</p><p></p><p><strong>Greater Sonic Beam</strong></p><p>Evocation [Sonic]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage per caster level (max 20d6 Sonic Damage).</p><p></p><p><strong>Greater Static Shock</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 1 round/caster level</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Now can you stand the shock.</em></p><p></p><p>You form a static charge on the target. Every round of the spell’s duration, a blue arc strikes the target. Each arc inflicts 2d6 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p><em>Focus:</em> A copper coin.</p><p></p><p><strong>Hand of Fate </strong></p><p>Transmutation [Wild]</p><p><strong>Level:</strong> Clr 3, Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 min./level</p><p><strong>Target:</strong> Creature touched </p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>The subject becomes better or worse. The spell grants an enhancement bonus to a stat rolled at random (1d6, 1 Str, 2 Dex, 3 Con, 4 Int, 5 Wis, 6 Cha). Then roll a d6 on a 1-3 the is a negative penetaly, on 4-6 it’s a postive bonus ether way its Equal to 2d6+2.</p><p></p><p><strong>Justice</strong></p><p>Evocation [Lawful]</p><p><strong>Level:</strong> Clr 3</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Targets:</strong> 1 Creature/2 levels</p><p></p><p>As Righteous Bolt but can hit more targets. No target can be more than 30 ft. from each other.</p><p></p><p><strong>Lesser Acid Beam</strong></p><p>Evocation [Acid]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of acid damage (max 10d6 points of Acid Damage).</p><p></p><p><strong>Lesser Cold Beam</strong></p><p>Evocation [Cold]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of cold damage (max 10d6 points of Cold Damage).</p><p></p><p><strong>Lesser Electricity Beam</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d8/2 levels of electricity damage (max 10d8 points of Electricity Damage).</p><p></p><p><strong>Lesser Fire Beam</strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of fire damage (max 10d6 points of Fire Damage).</p><p></p><p><strong>Lesser Shadow Wings</strong></p><p>Conjuration (Shadow)</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 5 minutes/ level</p><p></p><p>You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at half his normal land speed, with poor maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.</p><p></p><p><strong>Lesser Sonic Beam</strong></p><p>Evocation [Sonic]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of sonic damage (max 10d6 points of Sonic Damage).</p><p></p><p><strong>Lesser Static Shock</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 stamdard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 1 round/3 caster levels</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Ready for a shock.</em></p><p></p><p>You form a static charge on the target. Every round of the spell’s duration, a red arc strikes the target. Each arc inflicts 1d4 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p><em>Focus:</em> A copper coin.</p><p></p><p><strong>Lightning Dart</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>One dart of lightning shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of Electricity damage per caster level (maximum 10d4 points of electricity damage) vs. opponents with the Aquatic or Water subtype this spell deals 1d6 points of Electricity damage per caster level (maximum 10d6 points of electricity damage).</p><p><em>Focus:</em> A copper Ring worth 6 gp.</p><p></p><p><strong>Mind Ripper</strong></p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5ft./2 levels)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –3d8-enhancement penalty to Intelligence. </p><p><em>Focus:</em> A glass skull that’s worth at least 10 gp.</p><p></p><p><strong>Natures Insight</strong></p><p>Divination</p><p><strong>Level:</strong> Drd 0, Rgr 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level or until discharged</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell gives the caster a glimpse into a part of natures lore. The caster gains a +2 insight bonus to his next Knowledge (nature) check.</p><p></p><p><strong>Righteous Bolt</strong></p><p>Evocation (lawful)</p><p><strong>Level:</strong> Clr 2</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This spell invokes the righteousness of law to launch a bolt of law at the target. You must succeed at a ranged touch attack to hit your target. Dealing 1d4 points of lawful damage/2 levels (Max 5d4 points of lawful damage) to none lawful targets. This spell does 1d8 points of lawful damage/2 levels (Max 5d8 points of lawful damage) to chaotic targets.</p><p></p><p><strong>Static Cling</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 3 rounds</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You form a small static charge on the target. Every round of the spell’s duration, it arcs and strikes the target. Each arc inflicts 1 point of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p><em>Focus:</em> A copper coin.</p><p></p><p><strong>Static Shock</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 1 round/2 caster levels</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Your going to get a shock out of this.</em></p><p></p><p>You form a static charge on the target. Every round of the spell’s duration, a green arc strikes the target. Each arc inflicts 1d8 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p><em>Focus:</em> A copper coin.</p><p></p><p><strong>Summon Mug </strong></p><p>Conjuration (Calling)</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. +5 ft./2 levels)</p><p><strong>Target:</strong> One Mug</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>You bring to you a Mug that’s within range of the spell. You must be able to see the Mug to bring it to you when you cast the spell.</p><p></p><p><strong>Sweet Talk</strong></p><p>Illusion (Phantasm) [Mind-Affecting]</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level or until discharged</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This cantrip gives the caster a sweet nice and pleasant speaking tone. The caster gains a +2 competence bonus to his next Diplomacy check.</p><p><em>Focus:</em> A scroll that has nothing on it.</p><p></p><p><strong>Wave of Fire</strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 8</p><p><strong>Components:</strong> V, S, XP</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Area:</strong> Burst to maximum range</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You send a wave of fire in a ring from you to the maximum area. This spell deals 1d6/caster level fire damage (Max 20d6 fire damage). This spell will light things of fire with the standard chances.</p><p><em>XP Cost:</em> 500 XP</p><p></p><p><strong>Wild Might</strong></p><p>Transmutation</p><p><strong>Level:</strong> Clr 5, Drd 5, Sor/Wiz 5</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature touched</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p>The subject becomes stronger, agil, coordinated, and gets better stamina. This spell grants an enhancement bonus to Strength of 4 points, Dexterity of 4 points, and Constitution 4 points.</p><p><em>Note:</em> Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the character’s Constition drops back to normal. They are not lost as temporary hit points are.</p><p></p><p><strong>Zap</strong></p><p>Evocation [Fire, Electricity]</p><p><strong>Level:</strong> Sor/Wiz 0, Wuj 0-(Fire)</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25-ft. +5 ft./2 levels)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You release a small, thin, orange colored beam. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage.</p></blockquote><p></p>
[QUOTE="las, post: 1095242, member: 889"] [b]Addle[/b] Enchantment [b]Level:[/b] Sor/Wiz 4 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25 ft. + 5ft./2 levels) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The target losses the highest 1d4 spells or spells slots for the day. For each spell/spell slot lost the target takes 5 points of damage. [i]Focus:[/i] A burnt spellbook. [b]Blend into Shadows[/b] Illusion (Shadow) [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 1 minute/ level You draw shadow stuff to your self giving you the fallowing ability. In conditions other than full daylight, you can wrap your self in shadows, giving you concealment. Attacks against a creature with concealment suffer a 20% miss chance (see the Chapter 8: Combat in the Player's Handbook for more information on concealment). Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will. [b]Burst of Planer Knowledge[/b] Divination [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level or until discharged [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No This cantrip gives the caster a glimpse into some into a bit of knowledge that deals with the planes. The caster gains a +2 insight bonus to his next Knowledge (The planes) check. [b]Cone of Pine Needles[/b] Conjuration [b]Level:[/b] Drd 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] 30-ft. [b]Area:[/b] Cone-shaped burst [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex Half [b]Spell Resistance:[/b] No You summon and launch lots of pine needles in a cone. It deals 1d4/2 levels (10d4 max) of subdual damage to all in the cone. [b]Cone of Razors Blades[/b] Conjuration [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] 15 ft. [b]Area:[/b] Cone-shaped burst [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex Half [b]Spell Resistance:[/b] No You summon and launch lots of metal razors blades out in a cone. It deals 1d4 points of slashing damager per caster level (10d4 Max) to all in the cone. [i]Focus:[/i] A small metal razor blade worth 1 sp. [b]Death Bolt[/b] Necromancy [Death] [b]Level:[/b] Sor/Wiz 9 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] 120 ft. [b]Area:[/b] 120-ft. line [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Fortitude partial [b]Spell Resistance:[/b] Yes A black bolt comes out of your outstretched hand. All living targets in the area must make a Fortitude save or die. If they are successful, they instead sustain 4d6 points of damage +1 points per caster level (+25 max). Of course they all might die from damage even if they succeed at their saving throws. [b]Fire Dart[/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 1, Wuj 1-(Fire) [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving throw:[/b] None [b]Spell Resistance:[/b] Yes One fire dart shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage). [b]Forceball[/b] Evocation [Force] [b]Level:[/b] Sor/Wiz 5 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] 20-ft.-radius spread [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball. [b]Force Beam[/b] Evocation [Force] [b]Level:[/b] Sor/Wiz 7 [b]Components:[/b] V, S, F [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage). [i]Focus:[/i] A glass ball worth 10 gp. [b]Force Dart[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 4 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per caster level (maximum 15d4-force damage). [b]Gather Knowledge[/b] Divination [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level or until discharged [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No This cantrip gives the caster a glimpse into some into a bit of knowledge. The caster gains a +2 insight bonus to his next Gather Information checks. [i]Focus:[/i] A book. [b]Greater Acid Beam[/b] Evocation [Acid] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage per caster level (max 20d6 Acid Damage). [b]Greater Cold Beam[/b] Evocation [Cold] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage per caster level (max 20d6 Cold Damage). [b]Greater Electricity Beam[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for caster level (max 20d6 Damage). [b]Greater Fire Beam[/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage per caster level (max 20d6 Fire Damage). [b]Greater Shadow Wings[/b] Conjuration (Shadow) [b]Level:[/b] Sor/Wiz 4 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 15 minutes/ level You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at triple his normal land speed, with perfect maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly. [b]Greater Sonic Beam[/b] Evocation [Sonic] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage per caster level (max 20d6 Sonic Damage). [b]Greater Static Shock[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One creature [b]Duration:[/b] 1 round/caster level [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes [i]Now can you stand the shock.[/i] You form a static charge on the target. Every round of the spell’s duration, a blue arc strikes the target. Each arc inflicts 2d6 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Hand of Fate [/b] Transmutation [Wild] [b]Level:[/b] Clr 3, Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Touch [b]Duration:[/b] 1 min./level [b]Target:[/b] Creature touched [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes The subject becomes better or worse. The spell grants an enhancement bonus to a stat rolled at random (1d6, 1 Str, 2 Dex, 3 Con, 4 Int, 5 Wis, 6 Cha). Then roll a d6 on a 1-3 the is a negative penetaly, on 4-6 it’s a postive bonus ether way its Equal to 2d6+2. [b]Justice[/b] Evocation [Lawful] [b]Level:[/b] Clr 3 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Targets:[/b] 1 Creature/2 levels As Righteous Bolt but can hit more targets. No target can be more than 30 ft. from each other. [b]Lesser Acid Beam[/b] Evocation [Acid] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of acid damage (max 10d6 points of Acid Damage). [b]Lesser Cold Beam[/b] Evocation [Cold] [b]Level:[/b] Sor/Wiz 3 [b]Casting Time:[/b] 1 standard action [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of cold damage (max 10d6 points of Cold Damage). [b]Lesser Electricity Beam[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d8/2 levels of electricity damage (max 10d8 points of Electricity Damage). [b]Lesser Fire Beam[/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of fire damage (max 10d6 points of Fire Damage). [b]Lesser Shadow Wings[/b] Conjuration (Shadow) [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 5 minutes/ level You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at half his normal land speed, with poor maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly. [b]Lesser Sonic Beam[/b] Evocation [Sonic] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 per caster level of sonic damage (max 10d6 points of Sonic Damage). [b]Lesser Static Shock[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 stamdard action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] One creature [b]Duration:[/b] 1 round/3 caster levels [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes [i]Ready for a shock.[/i] You form a static charge on the target. Every round of the spell’s duration, a red arc strikes the target. Each arc inflicts 1d4 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Lightning Dart[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving throw:[/b] None [b]Spell Resistance:[/b] Yes One dart of lightning shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of Electricity damage per caster level (maximum 10d4 points of electricity damage) vs. opponents with the Aquatic or Water subtype this spell deals 1d6 points of Electricity damage per caster level (maximum 10d6 points of electricity damage). [i]Focus:[/i] A copper Ring worth 6 gp. [b]Mind Ripper[/b] Enchantment (Compulsion) [Mind-Affecting] [b]Level:[/b] Sor/Wiz 4 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25 ft. + 5ft./2 levels) [b]Effect:[/b] Ray [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –3d8-enhancement penalty to Intelligence. [i]Focus:[/i] A glass skull that’s worth at least 10 gp. [b]Natures Insight[/b] Divination [b]Level:[/b] Drd 0, Rgr 1 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level or until discharged [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No This spell gives the caster a glimpse into a part of natures lore. The caster gains a +2 insight bonus to his next Knowledge (nature) check. [b]Righteous Bolt[/b] Evocation (lawful) [b]Level:[/b] Clr 2 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will half [b]Spell Resistance:[/b] Yes This spell invokes the righteousness of law to launch a bolt of law at the target. You must succeed at a ranged touch attack to hit your target. Dealing 1d4 points of lawful damage/2 levels (Max 5d4 points of lawful damage) to none lawful targets. This spell does 1d8 points of lawful damage/2 levels (Max 5d8 points of lawful damage) to chaotic targets. [b]Static Cling[/b] Evocation [Electricity] [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] One creature [b]Duration:[/b] 3 rounds [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes You form a small static charge on the target. Every round of the spell’s duration, it arcs and strikes the target. Each arc inflicts 1 point of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Static Shock[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 4 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One creature [b]Duration:[/b] 1 round/2 caster levels [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes [i]Your going to get a shock out of this.[/i] You form a static charge on the target. Every round of the spell’s duration, a green arc strikes the target. Each arc inflicts 1d8 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Summon Mug [/b] Conjuration (Calling) [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25 ft. +5 ft./2 levels) [b]Target:[/b] One Mug [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No You bring to you a Mug that’s within range of the spell. You must be able to see the Mug to bring it to you when you cast the spell. [b]Sweet Talk[/b] Illusion (Phantasm) [Mind-Affecting] [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level or until discharged [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No This cantrip gives the caster a sweet nice and pleasant speaking tone. The caster gains a +2 competence bonus to his next Diplomacy check. [i]Focus:[/i] A scroll that has nothing on it. [b]Wave of Fire[/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 8 [b]Components:[/b] V, S, XP [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Area:[/b] Burst to maximum range [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes You send a wave of fire in a ring from you to the maximum area. This spell deals 1d6/caster level fire damage (Max 20d6 fire damage). This spell will light things of fire with the standard chances. [i]XP Cost:[/i] 500 XP [b]Wild Might[/b] Transmutation [b]Level:[/b] Clr 5, Drd 5, Sor/Wiz 5 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Touch [b]Target:[/b] Creature touched [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) The subject becomes stronger, agil, coordinated, and gets better stamina. This spell grants an enhancement bonus to Strength of 4 points, Dexterity of 4 points, and Constitution 4 points. [i]Note:[/i] Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the character’s Constition drops back to normal. They are not lost as temporary hit points are. [b]Zap[/b] Evocation [Fire, Electricity] [b]Level:[/b] Sor/Wiz 0, Wuj 0-(Fire) [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25-ft. +5 ft./2 levels) [b]Effect:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes You release a small, thin, orange colored beam. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage. [/QUOTE]
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