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My hopes and expectations for WFRP 4
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<blockquote data-quote="CapnZapp" data-source="post: 7471257" data-attributes="member: 12731"><p>Once upon a time I posted my hopes and expectations for the new edition of Warhammer Fantasy Role-Play (though not on this particular forum).</p><p></p><p>Let's see how C7 fared:</p><p></p><p>Now that the game is out it is time to see how I fared...</p><p></p><p></p><p></p><p>First off, this ruleset is surprisingly crunchy, so forgive me if I quick-draw the wrong conclusion.</p><p></p><p>1. It appears you get your Move for free each combat round, and that you can't normally exhange that for more attacks. My grade boils down to how common the talent Furious Assault is: if virtually every warrior character takes it, then it's little improvement over 2E. Engaging in melee still "sticks" you to that opponent, but in all these case gaining Advantage allows you freedom of movement. <strong>Undecided</strong>.</p><p>2. This has been solved, except the mystery of the career network has been replaced by overt classes. I'm inclined to dislike this (since really only tier III classes needed a solution) but since I haven't yet played the game, let's go with <strong>undecided </strong>for the moment.</p><p>3. Given the punishing armors of The One Ring, I probably needn't have worried. I can't find out whether you can wear multiple layers of Armor Points, so for the moment I'm judging by the Quick Armor option where all my wishes have come true: heavy armor has been reduced to 3. (Possibly talents up this back to 5?) Tentative <strong>pass</strong>.</p><p>4. Immediate and total <strong>fail</strong>.</p><p>5. <em>Analysis forthcoming</em>.</p><p>6. <em>Analysis forthcoming</em>.</p><p>7. While I don't like mutations with numeric penalties (WFRP characters are usually fail-prone as is), it seems like C7 has gotten the right idea. As for insanity, it appears they've left the sensitive subject up to each group (or a future supplement). Cautious <strong>pass</strong>.</p><p>8. YES Solid <strong>pass</strong>.</p><p>9. <strong>Fail</strong>. Who was surprised? Not me. Le sigh. At least the rulebook restricts itself to Reikland, so the main damage comes later.</p><p>10. It sure looks like a <strong>pass</strong>...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7471257, member: 12731"] Once upon a time I posted my hopes and expectations for the new edition of Warhammer Fantasy Role-Play (though not on this particular forum). Let's see how C7 fared: Now that the game is out it is time to see how I fared... First off, this ruleset is surprisingly crunchy, so forgive me if I quick-draw the wrong conclusion. 1. It appears you get your Move for free each combat round, and that you can't normally exhange that for more attacks. My grade boils down to how common the talent Furious Assault is: if virtually every warrior character takes it, then it's little improvement over 2E. Engaging in melee still "sticks" you to that opponent, but in all these case gaining Advantage allows you freedom of movement. [B]Undecided[/B]. 2. This has been solved, except the mystery of the career network has been replaced by overt classes. I'm inclined to dislike this (since really only tier III classes needed a solution) but since I haven't yet played the game, let's go with [B]undecided [/B]for the moment. 3. Given the punishing armors of The One Ring, I probably needn't have worried. I can't find out whether you can wear multiple layers of Armor Points, so for the moment I'm judging by the Quick Armor option where all my wishes have come true: heavy armor has been reduced to 3. (Possibly talents up this back to 5?) Tentative [B]pass[/B]. 4. Immediate and total [B]fail[/B]. 5. [I]Analysis forthcoming[/I]. 6. [I]Analysis forthcoming[/I]. 7. While I don't like mutations with numeric penalties (WFRP characters are usually fail-prone as is), it seems like C7 has gotten the right idea. As for insanity, it appears they've left the sensitive subject up to each group (or a future supplement). Cautious [B]pass[/B]. 8. YES Solid [B]pass[/B]. 9. [B]Fail[/B]. Who was surprised? Not me. Le sigh. At least the rulebook restricts itself to Reikland, so the main damage comes later. 10. It sure looks like a [B]pass[/B]... [/QUOTE]
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