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General Tabletop Discussion
*Dungeons & Dragons
My house rule for training feats and skills (a bit long)
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<blockquote data-quote="Kyamsil" data-source="post: 44725" data-attributes="member: 2534"><p>Well, I thought the core of the system was not overly complicated. I must admit that the skill Teaching is a little mess (sorry I was inventing it as I wrote). I must also say that almost all the post was regarding some examples and advice into integrating the system into play. As for the six sentences length, I will try <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Let's simplify the system somewhat:</p><p></p><p>Training Feats:</p><p> You may train a maximum of one extra feat per level. It costs you GPs decided by the DM and the following XPs:</p><p></p><p>(100 XP x (Number of prereq. + 1) x Total Number of Feats you have)</p><p></p><p>Training Skills:</p><p> You may train only half the amount of skill points you get by level (don't multiply those of 1st level). It costs you the following XPs:</p><p></p><p>Number of trainings you have in this skill + 1 x 25 XPs</p><p></p><p>Each training gives you the same benefits of a skill point spent on the skill. You are limited as always in the number of ranks you can have in a skill.</p><p></p><p>Forget about the Teaching skill. Calculate the time requirements to suit your campaign and gaming style. Perhaps a good basis is about 25 + 5 x Int Modifier XPs each day.</p><p></p><p>That's all. Sufficiently simple now? It is more than 6 lines long but I think it is not overly complicated.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 44725, member: 2534"] Well, I thought the core of the system was not overly complicated. I must admit that the skill Teaching is a little mess (sorry I was inventing it as I wrote). I must also say that almost all the post was regarding some examples and advice into integrating the system into play. As for the six sentences length, I will try ;) Let's simplify the system somewhat: Training Feats: You may train a maximum of one extra feat per level. It costs you GPs decided by the DM and the following XPs: (100 XP x (Number of prereq. + 1) x Total Number of Feats you have) Training Skills: You may train only half the amount of skill points you get by level (don't multiply those of 1st level). It costs you the following XPs: Number of trainings you have in this skill + 1 x 25 XPs Each training gives you the same benefits of a skill point spent on the skill. You are limited as always in the number of ranks you can have in a skill. Forget about the Teaching skill. Calculate the time requirements to suit your campaign and gaming style. Perhaps a good basis is about 25 + 5 x Int Modifier XPs each day. That's all. Sufficiently simple now? It is more than 6 lines long but I think it is not overly complicated. [/QUOTE]
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My house rule for training feats and skills (a bit long)
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