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<blockquote data-quote="touc" data-source="post: 9628899" data-attributes="member: 19270"><p><strong><span style="color: rgb(209, 72, 65)">COMBAT / EXPLORING </span></strong><span style="color: rgb(0, 0, 0)"><em>[</em></span><span style="color: rgb(44, 130, 201)"><em><strong>Grapple needs a major rules clarification or overhaul</strong></em></span><span style="color: rgb(0, 0, 0)"><em>...I really like how Treatmonk resolved dragging things through Spike Growth, etc. I totally disagree with Crawford's old Twitter interpretation that you can Grapple and move stuff in excess of your Strength. Makes absolutely no sense and why use the specific game terms "drag" and "carry?" That said, DMs will need to guesstimate weights of targets.]</em></span></p><p></p><p><strong>Critical Hits. </strong>First weapon damage roll is maximum damage.</p><p></p><p><strong>Flanking. </strong>Flanked target has -2 AC against flanking attackers. Flanking attackers can connect an imaginary straight line between the two of them that passes through any part of their enemy. If no grid is used, then outnumbered 3-1 applies flanking.</p><p></p><p><strong>Grappling, movable (major clarification). </strong>When you <u>drag</u> your target in a particular direction, the target controls where it is moved within the 90-degree spectrum behind you. It cannot choose a spot that would invalidate the grapple. See Treatmonk [MEDIA=youtube]LgJTront5Rg[/MEDIA].</p><p></p><p>[ATTACH=full]402454[/ATTACH]</p><p></p><p>When you <u>carry</u> your target, <u>you choose</u> what square the target is deposited in when you end your movement. Carrying & dragging targets are subject to the <u>Carrying Capacity rules</u> (PHB 363), so you must be strong enough to move your target. <em>The rules specifically use drag & carry, which are Capacity terms, no matter what Jeremy Crawford on Twitter said in 2017. If I can’t carry 500 pounds normally, why would I be able to do it while grappling something? Makes no sense. This should also “fix” unintended movement abuses such as Spike Growth shredding. .</em></p><p></p><p><strong>Lingering Injuries (BAM Lingering Injuries, DM Guild). </strong>You receive a lingering injury based on the damage type received when you (1) <em>take massive damage, </em>(2) <em>fail a death save by 5 or more, </em>or (3) <em>drop to 0 hit points for the third time in an encounter. </em>The injury is randomly applied with a 1d6 roll <u>after</u> the combat encounter ends based on the damage type that triggered the lingering injury. Cantrips or minor effects (DM discretion) are a 1d3 roll instead. You only get the first triggered injury, not multiple ones, per combat.</p><p></p><p><strong>Malnutrition (should be errata). </strong>Remove “eats but” from 2nd sentence.</p><p></p><p><strong>Massive Damage (replaces default rule, A5E). </strong>Can kill you outright. If reduced to 0 hit points after taking damage = 20 + x3 your level, die unless make a DC 15 Constitution save. Even on success, suffer a <em>Lingering Injury.</em></p><p></p><p><strong>Opportunity Attack (clarification). </strong>Only usable against enemies. <em>Vague wording suggests allies could be targeted with beneficial spells using War Caster feat, broken.</em><strong> </strong></p><p><strong></strong></p><p><strong>Opportunity Attack, Reach: </strong>if you have 10’+ reach or a <em>Polearm Master</em> (feat) weapon equipped (staff, spear, weapon with heavy + reach properties) and foe entering your threat zone does not, can make Opportunity attack.</p></blockquote><p></p>
[QUOTE="touc, post: 9628899, member: 19270"] [B][COLOR=rgb(209, 72, 65)]COMBAT / EXPLORING [/COLOR][/B][COLOR=rgb(0, 0, 0)][I][[/I][/COLOR][COLOR=rgb(44, 130, 201)][I][B]Grapple needs a major rules clarification or overhaul[/B][/I][/COLOR][COLOR=rgb(0, 0, 0)][I]...I really like how Treatmonk resolved dragging things through Spike Growth, etc. I totally disagree with Crawford's old Twitter interpretation that you can Grapple and move stuff in excess of your Strength. Makes absolutely no sense and why use the specific game terms "drag" and "carry?" That said, DMs will need to guesstimate weights of targets.][/I][/COLOR] [B]Critical Hits. [/B]First weapon damage roll is maximum damage. [B]Flanking. [/B]Flanked target has -2 AC against flanking attackers. Flanking attackers can connect an imaginary straight line between the two of them that passes through any part of their enemy. If no grid is used, then outnumbered 3-1 applies flanking. [B]Grappling, movable (major clarification). [/B]When you [U]drag[/U] your target in a particular direction, the target controls where it is moved within the 90-degree spectrum behind you. It cannot choose a spot that would invalidate the grapple. See Treatmonk [MEDIA=youtube]LgJTront5Rg[/MEDIA]. [ATTACH type="full" alt="1744676392011.png"]402454[/ATTACH] When you [U]carry[/U] your target, [U]you choose[/U] what square the target is deposited in when you end your movement. Carrying & dragging targets are subject to the [U]Carrying Capacity rules[/U] (PHB 363), so you must be strong enough to move your target. [I]The rules specifically use drag & carry, which are Capacity terms, no matter what Jeremy Crawford on Twitter said in 2017. If I can’t carry 500 pounds normally, why would I be able to do it while grappling something? Makes no sense. This should also “fix” unintended movement abuses such as Spike Growth shredding. .[/I] [B]Lingering Injuries (BAM Lingering Injuries, DM Guild). [/B]You receive a lingering injury based on the damage type received when you (1) [I]take massive damage, [/I](2) [I]fail a death save by 5 or more, [/I]or (3) [I]drop to 0 hit points for the third time in an encounter. [/I]The injury is randomly applied with a 1d6 roll [U]after[/U] the combat encounter ends based on the damage type that triggered the lingering injury. Cantrips or minor effects (DM discretion) are a 1d3 roll instead. You only get the first triggered injury, not multiple ones, per combat. [B]Malnutrition (should be errata). [/B]Remove “eats but” from 2nd sentence. [B]Massive Damage (replaces default rule, A5E). [/B]Can kill you outright. If reduced to 0 hit points after taking damage = 20 + x3 your level, die unless make a DC 15 Constitution save. Even on success, suffer a [I]Lingering Injury.[/I] [B]Opportunity Attack (clarification). [/B]Only usable against enemies. [I]Vague wording suggests allies could be targeted with beneficial spells using War Caster feat, broken.[/I][B] Opportunity Attack, Reach: [/B]if you have 10’+ reach or a [I]Polearm Master[/I] (feat) weapon equipped (staff, spear, weapon with heavy + reach properties) and foe entering your threat zone does not, can make Opportunity attack. [/QUOTE]
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