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My house rules document, looking for input
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<blockquote data-quote="calypso15" data-source="post: 3645233" data-attributes="member: 21018"><p>Agreed. One of my goals is to bring it down in size and remove the minor tweaks that, while positive, don't warrant space in the house rules. As you point out later, I might move those to my "Advanced" rules document for later consideration.</p><p></p><p></p><p>I'm going to have to look into the rule that you guys keep mentioning. Is it OGL on the net somewhere?</p><p></p><p>I don't mind the increase in dipping, in base classes In fact, it's something I wish to encourage. One of my goals was to decrease the reliance on prestige classes by increasing the benefit of multiclassing (and making the base classes better throughout their progression).</p><p></p><p></p><p>I don't understand what you mean? You mean the part about being able to add outside spells to your list?</p><p></p><p>I agree, clerics already were powerful and I did increase the power. But how is the spontaneous version any more or less powerful?</p><p></p><p>How would you go about balancing them while keeping the feats every 5th level?</p><p></p><p></p><p>The main point is to do away with XP costs you don't control. Notice the change to raise dead/etc as well. But I didn't want to make the death of your familiar a non-event. What would you recommend?</p><p></p><p></p><p>Just like in the core rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Really I should just rewrite the Toughness feat. Thanks.</p><p></p><p></p><p>This is something I considered, but I couldn't come up with anything I liked. Ideas?</p><p></p><p></p><p>I'll give your Death&Dying a read through.</p><p></p><p>I didn't include ability generation because I'm not actually changing how those rules work. When I write up my chargen sheet for the game I'm going to run, it'll be in there (probably 28-32 point buy).</p><p></p><p></p><p>All good points, ones which I will keep in mind as I give my house rules another critical read through. Thanks a lot!</p><p></p><p>Calypso</p></blockquote><p></p>
[QUOTE="calypso15, post: 3645233, member: 21018"] Agreed. One of my goals is to bring it down in size and remove the minor tweaks that, while positive, don't warrant space in the house rules. As you point out later, I might move those to my "Advanced" rules document for later consideration. I'm going to have to look into the rule that you guys keep mentioning. Is it OGL on the net somewhere? I don't mind the increase in dipping, in base classes In fact, it's something I wish to encourage. One of my goals was to decrease the reliance on prestige classes by increasing the benefit of multiclassing (and making the base classes better throughout their progression). I don't understand what you mean? You mean the part about being able to add outside spells to your list? I agree, clerics already were powerful and I did increase the power. But how is the spontaneous version any more or less powerful? How would you go about balancing them while keeping the feats every 5th level? The main point is to do away with XP costs you don't control. Notice the change to raise dead/etc as well. But I didn't want to make the death of your familiar a non-event. What would you recommend? Just like in the core rules. :D Really I should just rewrite the Toughness feat. Thanks. This is something I considered, but I couldn't come up with anything I liked. Ideas? I'll give your Death&Dying a read through. I didn't include ability generation because I'm not actually changing how those rules work. When I write up my chargen sheet for the game I'm going to run, it'll be in there (probably 28-32 point buy). All good points, ones which I will keep in mind as I give my house rules another critical read through. Thanks a lot! Calypso [/QUOTE]
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My house rules document, looking for input
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