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General Tabletop Discussion
*Pathfinder & Starfinder
My house rules document, looking for input
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<blockquote data-quote="calypso15" data-source="post: 3645249" data-attributes="member: 21018"><p>-For books... I'll probably outline that in my chargen/campaign writeup sheet. I don't tend to limit books. I say "Make a character, use whatever you want. But I'm going to read it at the end, so if there is egregious twinkage, don't be surprised when you have to start over."</p><p></p><p>-For skill changes... Thank you. I was relatively happy with them.</p><p></p><p>-For races... I don't like the conditional bonuses: "+2 to Will saves against enchantments cast by Orcs on the third full moon of the year", but decided it would be too much work for too little benefit to change them.</p><p></p><p>-For HD... I did consider that, but decided it would be too hard to keep track of.</p><p></p><p></p><p>Well, bards and sorcerers both have something to gain from choosing Charisma. Bards skills are largely based off charisma, and a number of the sorcerer skills and special abilities are based off charisma.</p><p></p><p></p><p>Clerics ARE more powerful, and I'm not sure I like it. Trying to think of ways to fix it.</p><p>I'm considering undoing the changes to Monk.</p><p>Don't like the paladin changes eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Well... because it's a rather class-defining ability. By doing away with class/cross-class skills, it made it less special for a class to get it as a class ability. So I decided to simply turn it into a class ability.</p><p></p><p></p><p>As a player, level loss sucks. A lot. So I decided to lessen the penalty but increase the cost.</p></blockquote><p></p>
[QUOTE="calypso15, post: 3645249, member: 21018"] -For books... I'll probably outline that in my chargen/campaign writeup sheet. I don't tend to limit books. I say "Make a character, use whatever you want. But I'm going to read it at the end, so if there is egregious twinkage, don't be surprised when you have to start over." -For skill changes... Thank you. I was relatively happy with them. -For races... I don't like the conditional bonuses: "+2 to Will saves against enchantments cast by Orcs on the third full moon of the year", but decided it would be too much work for too little benefit to change them. -For HD... I did consider that, but decided it would be too hard to keep track of. Well, bards and sorcerers both have something to gain from choosing Charisma. Bards skills are largely based off charisma, and a number of the sorcerer skills and special abilities are based off charisma. Clerics ARE more powerful, and I'm not sure I like it. Trying to think of ways to fix it. I'm considering undoing the changes to Monk. Don't like the paladin changes eh? :D Well... because it's a rather class-defining ability. By doing away with class/cross-class skills, it made it less special for a class to get it as a class ability. So I decided to simply turn it into a class ability. As a player, level loss sucks. A lot. So I decided to lessen the penalty but increase the cost. [/QUOTE]
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Community
General Tabletop Discussion
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My house rules document, looking for input
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