Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My House Rules for a bit more narrative control
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Engilbrand" data-source="post: 4898747" data-attributes="member: 44184"><p>I'm DMing an Eberron game for 2 friends. One character is a Changeling Bard. The other is a Valenar Elf Ranger. They started at level 4. They're now level 7. They level up every 2 sessions. Combat is a secondary thing that I only use for them when it would have a point for the story.</p><p></p><p>I knew their issues with 4th edition before we began, so I came up with 2 "hacks" that they seem to love.</p><p></p><p>1. Preroll- Roll 10 combat rolls and 10 skill rolls. Distribute bonuses up to a total of your level. If the characters are 5th level, each set of rolls gets a +5 bonus spread among the numbers. (Still figuring out exactly when to stop this. +30 would be ridiculous.)</p><p></p><p>Why?- This allows the players to be good at what they're good at. Also, it makes combat incredibly more narrative. Their descriptions of what happens take into account hits and misses.</p><p></p><p>Problems?- The skill set might need to be redone. I have found myself being a bit static with regards to the skills that I ask for, and they typically succeed all the time. Ideas?</p><p></p><p>Player reactions- They love this. Especially for combat. They like that they don't usually crit against a minion or continuously miss a normal guy. Combats are even more dynamic and fun than they would normally be. They're usually assured to have a crit or two in each combat, and they find fun ways to miss.</p><p></p><p>My view- I'm perfectly fine with the way that the game normally works. For these guys, though, this has worked out really well.</p><p></p><p>2. Spiffy Points- Each player gets 5 of these per session. They allow more narrative control over events, typically in combat. They can be used to:</p><p>a. do an effect without the damage. Example: Lightning Lure. It can be used to lasso a friend who is falling and pull him to safety without injury.</p><p>b. do something extra. Example: The Ranger hit an enemy, spent a Spiffy Point, and cut down a cloth curtain on a tent to tangle up a foe and knock him prone. I had him make a standard melee attack vs Reflex to see if the curtain did what he wanted.</p><p>c. do something else. Example: I'm sure that it has happened, but nothing is coming to mind. When they ask to do the strange stuff, Spiffy Points are used.</p><p></p><p>Why?- Sometimes, you just want to do something extra. I know that page 42 allows for this stuff. I use the Points as a way for them to do stuff beyond what they normally do anyway in a turn. Also, this gives them a better chance at survival because there are only 2 of them.</p><p></p><p>Problems?- None. They're gradually getting more use to them. I would like to see them use them more often, especially on skill rolls.</p><p></p><p>Player Reactions- They like them. I had a raid on an Airship Cruiseship the other day, and the Changeling was altered into a literary character. Imagine every stereotype of the Scoundrel Pirate. Every stereotype. I told him that he had 8 Spiffy Points, and he should use at least one per round. There was much swinging, flipping, and controlling of Soarsleds. It was a blast.</p><p></p><p>My view- I like them. When used, they've added something fun and dynamic to combats.</p><p></p><p></p><p>Comments? Questions? Ideas? This is my first time really DMing anything more than a combat-fest, and it has been a blast. If you're wondering about the balance of these things, I'll be honest and tell you that it throws things off a bit. Then again, they still experience pain, and the story is developing dynamically.</p><p></p><p>I have used some form of the word "dynamic" too many times in this post.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4898747, member: 44184"] I'm DMing an Eberron game for 2 friends. One character is a Changeling Bard. The other is a Valenar Elf Ranger. They started at level 4. They're now level 7. They level up every 2 sessions. Combat is a secondary thing that I only use for them when it would have a point for the story. I knew their issues with 4th edition before we began, so I came up with 2 "hacks" that they seem to love. 1. Preroll- Roll 10 combat rolls and 10 skill rolls. Distribute bonuses up to a total of your level. If the characters are 5th level, each set of rolls gets a +5 bonus spread among the numbers. (Still figuring out exactly when to stop this. +30 would be ridiculous.) Why?- This allows the players to be good at what they're good at. Also, it makes combat incredibly more narrative. Their descriptions of what happens take into account hits and misses. Problems?- The skill set might need to be redone. I have found myself being a bit static with regards to the skills that I ask for, and they typically succeed all the time. Ideas? Player reactions- They love this. Especially for combat. They like that they don't usually crit against a minion or continuously miss a normal guy. Combats are even more dynamic and fun than they would normally be. They're usually assured to have a crit or two in each combat, and they find fun ways to miss. My view- I'm perfectly fine with the way that the game normally works. For these guys, though, this has worked out really well. 2. Spiffy Points- Each player gets 5 of these per session. They allow more narrative control over events, typically in combat. They can be used to: a. do an effect without the damage. Example: Lightning Lure. It can be used to lasso a friend who is falling and pull him to safety without injury. b. do something extra. Example: The Ranger hit an enemy, spent a Spiffy Point, and cut down a cloth curtain on a tent to tangle up a foe and knock him prone. I had him make a standard melee attack vs Reflex to see if the curtain did what he wanted. c. do something else. Example: I'm sure that it has happened, but nothing is coming to mind. When they ask to do the strange stuff, Spiffy Points are used. Why?- Sometimes, you just want to do something extra. I know that page 42 allows for this stuff. I use the Points as a way for them to do stuff beyond what they normally do anyway in a turn. Also, this gives them a better chance at survival because there are only 2 of them. Problems?- None. They're gradually getting more use to them. I would like to see them use them more often, especially on skill rolls. Player Reactions- They like them. I had a raid on an Airship Cruiseship the other day, and the Changeling was altered into a literary character. Imagine every stereotype of the Scoundrel Pirate. Every stereotype. I told him that he had 8 Spiffy Points, and he should use at least one per round. There was much swinging, flipping, and controlling of Soarsleds. It was a blast. My view- I like them. When used, they've added something fun and dynamic to combats. Comments? Questions? Ideas? This is my first time really DMing anything more than a combat-fest, and it has been a blast. If you're wondering about the balance of these things, I'll be honest and tell you that it throws things off a bit. Then again, they still experience pain, and the story is developing dynamically. I have used some form of the word "dynamic" too many times in this post. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My House Rules for a bit more narrative control
Top