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My House Rules for a bit more narrative control
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4898787" data-attributes="member: 82106"><p>Doesn't sound bad. Your spiffy points could potentially be awarded in some fashion. Drawing from other RPGs I'd say you could award them for character development, award them for activating some sort of character limitation (IE if a greedy character's player accepts some sort of limitation or penalty for being greedy he can get a point). The DM could also require the use of one to cancel out a situation where the player decides not to play to a character's limitations or normal propensities. Five per encounter seems like a lot, but its hard to say there is a specific number which is too much, it all depends on your game style. </p><p></p><p>Its hard to really easily say what the effect of the whole preroll thing is, except it is going to provide the players with a pretty large power boost. They can allocate just enough bonuses to pass a check, dump low numbers on trivial checks, etc. Some of it will depend on the amount of meta-gaming they do and how much information you give the players. What happens if they run out of rolls? Another issue would be roll dumping. It isn't too hard for a player to manufacture situations where they get to make a die roll but the result is really not important and they can just use it to sponge up low rolls. A final issue might be the overall impact on the player's choices of knowing how well they rolled for the whole encounter ahead of time. If they get a whole bunch of crummy die rolls then why continue the encounter? Better to withdraw and try again later. </p><p></p><p>Again it is all a matter of play style etc. Some players will heavily game a system like that, others may not.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4898787, member: 82106"] Doesn't sound bad. Your spiffy points could potentially be awarded in some fashion. Drawing from other RPGs I'd say you could award them for character development, award them for activating some sort of character limitation (IE if a greedy character's player accepts some sort of limitation or penalty for being greedy he can get a point). The DM could also require the use of one to cancel out a situation where the player decides not to play to a character's limitations or normal propensities. Five per encounter seems like a lot, but its hard to say there is a specific number which is too much, it all depends on your game style. Its hard to really easily say what the effect of the whole preroll thing is, except it is going to provide the players with a pretty large power boost. They can allocate just enough bonuses to pass a check, dump low numbers on trivial checks, etc. Some of it will depend on the amount of meta-gaming they do and how much information you give the players. What happens if they run out of rolls? Another issue would be roll dumping. It isn't too hard for a player to manufacture situations where they get to make a die roll but the result is really not important and they can just use it to sponge up low rolls. A final issue might be the overall impact on the player's choices of knowing how well they rolled for the whole encounter ahead of time. If they get a whole bunch of crummy die rolls then why continue the encounter? Better to withdraw and try again later. Again it is all a matter of play style etc. Some players will heavily game a system like that, others may not. [/QUOTE]
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My House Rules for a bit more narrative control
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