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My house-rules for extreme weather and sleeping in armor
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<blockquote data-quote="machineelf" data-source="post: 7030488" data-attributes="member: 6774924"><p>The DMG already has a rule that says if you have cold weather gear, then you automatically succeed on the check. So your rule changes that. And I shyed away from an hour-by-hour approach if characters were properly geared, contrary to what you suggested, because after 8 different rolls in a day (for 8 hours of traveling), eventually one or a few of the characters will fail and get a level of exhaustion. That seemed too harsh to me.</p><p></p><p>My rules simply expanded on what were already in the DMG. And they were just a paragraph or two, not an essay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But they are that length because I tried to think about every angle that I could. So, if you have cold weather gear, you have nothing to worry about while traveling. Yet if you are caught in the extreme cold without protection, you will then deal with the hour by hour roll, and that would nicely approximate a slow death by cold exposure. All that is what the DMG already says.</p><p></p><p>My addition is for camping at night in extreme cold. If you are camping, even with cold weather gear, you will have to make one nightly roll. But if you are properly equipped, with shelter and a bedroll (which in my game is a thick wool blanket), then you have a very good chance of being fine.</p><p></p><p>I think your more brief approach doesn't account for all of those considerations. And by the way, what you suggest means the bedroll is completely useless for anything, which is fine if that's what you want. I wanted to make a few pieces of gear in the PHB a bit more useful than they currently are.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7030488, member: 6774924"] The DMG already has a rule that says if you have cold weather gear, then you automatically succeed on the check. So your rule changes that. And I shyed away from an hour-by-hour approach if characters were properly geared, contrary to what you suggested, because after 8 different rolls in a day (for 8 hours of traveling), eventually one or a few of the characters will fail and get a level of exhaustion. That seemed too harsh to me. My rules simply expanded on what were already in the DMG. And they were just a paragraph or two, not an essay. ;) But they are that length because I tried to think about every angle that I could. So, if you have cold weather gear, you have nothing to worry about while traveling. Yet if you are caught in the extreme cold without protection, you will then deal with the hour by hour roll, and that would nicely approximate a slow death by cold exposure. All that is what the DMG already says. My addition is for camping at night in extreme cold. If you are camping, even with cold weather gear, you will have to make one nightly roll. But if you are properly equipped, with shelter and a bedroll (which in my game is a thick wool blanket), then you have a very good chance of being fine. I think your more brief approach doesn't account for all of those considerations. And by the way, what you suggest means the bedroll is completely useless for anything, which is fine if that's what you want. I wanted to make a few pieces of gear in the PHB a bit more useful than they currently are. [/QUOTE]
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