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<blockquote data-quote="CleverNickName" data-source="post: 8274024" data-attributes="member: 50987"><p>Thanks! And no, the +1 items don't really start showing up in <a href="https://dungeonmastertools.github.io/" target="_blank"><strong>the magic item tables</strong></a> until Table F (for +1 weapons) and Table G (for the lightest +1 armors and +1 shields). I prefer to use the tables instead of rarity when letting players pick magic items...I tend to get a little more balanced results.</p><p></p><p>But having re-read the contents of that table, I see that "Mithral Armor" is already a listed magic item, and it shows up on Table B to boot. So it looks like I'll need to revise the special materials a bit, and replace mithral with "titanite" or something along those lines. I don't want to create an exploit.</p><p></p><p></p><p>That's a good point. I might have to dial back on this a bit, possibly having the value be in silver pieces instead of gold. I've often wished that silver was the standard currency; maybe now's a good time to start? That seems a bit too weak, though. I might need to just feel this out over a couple of gaming sessions, and see how it goes.</p><p></p><p></p><p>I like that a lot. Nice and succinct.</p><p></p><p></p><p>I reward players Inspiration for bringing snacks/beverages to the game: if you brought enough to share, you get Inspiration. They also get Inspiration for playing out their Personality Traits, like always.</p><p></p><p>The player must state that they are going to use inspiration on their attack roll, saving throw, or ability check prior to rolling (just as they must call that they are going to use the Help action or the <em>guidance </em>cantrip before rolling). Same for Bardic Inspiration: the player must state that they wish to use Bardic Inspiration on a roll beforehand, and they roll both the d20 and the Inspiration die at the same time.</p><p></p><p>I appreciate everyone's input.</p><p></p><p>I hope it's clear that these Dice Etiquette rules aren't me trying to play "Ha, gotcha!" with the players. The goal is to keep the player from slowing the game down, fiddling around with the math and trying to engineer their rolls. "Did I pass? How about now? How about now? <em>How about now</em>?" I mean, everyone hates it when <em>other</em> players do this...right?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8274024, member: 50987"] Thanks! And no, the +1 items don't really start showing up in [URL='https://dungeonmastertools.github.io/'][B]the magic item tables[/B][/URL] until Table F (for +1 weapons) and Table G (for the lightest +1 armors and +1 shields). I prefer to use the tables instead of rarity when letting players pick magic items...I tend to get a little more balanced results. But having re-read the contents of that table, I see that "Mithral Armor" is already a listed magic item, and it shows up on Table B to boot. So it looks like I'll need to revise the special materials a bit, and replace mithral with "titanite" or something along those lines. I don't want to create an exploit. That's a good point. I might have to dial back on this a bit, possibly having the value be in silver pieces instead of gold. I've often wished that silver was the standard currency; maybe now's a good time to start? That seems a bit too weak, though. I might need to just feel this out over a couple of gaming sessions, and see how it goes. I like that a lot. Nice and succinct. I reward players Inspiration for bringing snacks/beverages to the game: if you brought enough to share, you get Inspiration. They also get Inspiration for playing out their Personality Traits, like always. The player must state that they are going to use inspiration on their attack roll, saving throw, or ability check prior to rolling (just as they must call that they are going to use the Help action or the [I]guidance [/I]cantrip before rolling). Same for Bardic Inspiration: the player must state that they wish to use Bardic Inspiration on a roll beforehand, and they roll both the d20 and the Inspiration die at the same time. I appreciate everyone's input. I hope it's clear that these Dice Etiquette rules aren't me trying to play "Ha, gotcha!" with the players. The goal is to keep the player from slowing the game down, fiddling around with the math and trying to engineer their rolls. "Did I pass? How about now? How about now? [I]How about now[/I]?" I mean, everyone hates it when [I]other[/I] players do this...right? [/QUOTE]
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