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<blockquote data-quote="Blue" data-source="post: 8283283" data-attributes="member: 20564"><p>I really fail to see how "no more, no less" is true when characters who would normally do full damage (a weapon wielder with a +1 to +2 item) now will do half against creatures with immunity to B/P/S from non-magical weapons. That's simply not true.</p><p></p><p>I'm not sure about the magic shop comment - I didn't mention magic shops, nor do I run them in 5e. In one game I'm running they have a total of a single magic weapon they just got at level 7, and 8 magic arrows. This is not about proliferation of magic items, it's about how casters can do full damage against those creatures from level 1, while between the whole party you'd get some weapon wielders the ability to do things to them. But now, weapon wielders need to wait until +3 to not get a damage penalty. I can tell you that with all off the 5e campaigns I've run, I've never given out a +3 weapon.</p><p></p><p></p><p>Excellent. I will likely adopt this.</p></blockquote><p></p>
[QUOTE="Blue, post: 8283283, member: 20564"] I really fail to see how "no more, no less" is true when characters who would normally do full damage (a weapon wielder with a +1 to +2 item) now will do half against creatures with immunity to B/P/S from non-magical weapons. That's simply not true. I'm not sure about the magic shop comment - I didn't mention magic shops, nor do I run them in 5e. In one game I'm running they have a total of a single magic weapon they just got at level 7, and 8 magic arrows. This is not about proliferation of magic items, it's about how casters can do full damage against those creatures from level 1, while between the whole party you'd get some weapon wielders the ability to do things to them. But now, weapon wielders need to wait until +3 to not get a damage penalty. I can tell you that with all off the 5e campaigns I've run, I've never given out a +3 weapon. Excellent. I will likely adopt this. [/QUOTE]
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