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<blockquote data-quote="airwalkrr" data-source="post: 3747118" data-attributes="member: 12460"><p>I took a lot of tips from Star Wars Saga Edition and decided to incorporate the ideas into my D&D campaign. If you have SWSE, you can see where a lot of these come from. So far it has worked out pretty well. Part of the reason I did it is because I have only one player right now (playing two characters) and I wanted to make it a little easier. It seems like these changes will speed up play immensely. Feedback? Anyone else tried ideas like this after reading SWSE?</p><p></p><p>• Max HD x 3 added to 1st level hp</p><p>• No skill points</p><p>• Choose a number of class skills equal to skill points per level (minimum 4) plus Int mod; gain a +5 training bonus on these skills</p><p>• Initiative (Dex) is a skill</p><p>• All classes have Initiative, Listen, and Spot as class skills</p><p>• Skill Training feat gives you a +5 training bonus to one class skill</p><p>• Skill Focus feat gives you a +5 competence bonus to one skill</p><p>• Gain a +1 training bonus to all skills at every even level (i.e. 2nd, 4th, etc.)</p><p>• Spell save DCs are based on class level, not spell level; 10 + ½ class level + key ability modifier</p><p>• No iterative attacks; all characters receive a bonus to weapon damage equal to half their base attack bonus</p><p>• Double Attack feat grants extra attack with proficient weapon as Full Round action with a –5 penalty to both attacks; requires base attack bonus of +6</p><p>• Triple Attack feat grants two extra attacks with proficient weapon as Full Round action with a –10 penalty to both attacks; requires base attack bonus of +11</p><p>• Toughness feat grants +1 hp per level</p><p>• Quick Draw feat lets you draw or stow weapon as swift action instead of move</p><p>• Power Attack feat lets you take –5 penalty to melee attack roll and double dice damage of weapon (but not damage modifiers)</p><p>• Improved Power Attack feat lets you take -10 penalty to melee attack roll and triple dice damage of weapon (but not damage modifiers); requires Str 15, Power Attack, Cleave</p><p>• Dodge feat grants you +1 dodge bonus to AC</p><p>• Combat Expertise feat does not stack with fighting defensively</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3747118, member: 12460"] I took a lot of tips from Star Wars Saga Edition and decided to incorporate the ideas into my D&D campaign. If you have SWSE, you can see where a lot of these come from. So far it has worked out pretty well. Part of the reason I did it is because I have only one player right now (playing two characters) and I wanted to make it a little easier. It seems like these changes will speed up play immensely. Feedback? Anyone else tried ideas like this after reading SWSE? • Max HD x 3 added to 1st level hp • No skill points • Choose a number of class skills equal to skill points per level (minimum 4) plus Int mod; gain a +5 training bonus on these skills • Initiative (Dex) is a skill • All classes have Initiative, Listen, and Spot as class skills • Skill Training feat gives you a +5 training bonus to one class skill • Skill Focus feat gives you a +5 competence bonus to one skill • Gain a +1 training bonus to all skills at every even level (i.e. 2nd, 4th, etc.) • Spell save DCs are based on class level, not spell level; 10 + ½ class level + key ability modifier • No iterative attacks; all characters receive a bonus to weapon damage equal to half their base attack bonus • Double Attack feat grants extra attack with proficient weapon as Full Round action with a –5 penalty to both attacks; requires base attack bonus of +6 • Triple Attack feat grants two extra attacks with proficient weapon as Full Round action with a –10 penalty to both attacks; requires base attack bonus of +11 • Toughness feat grants +1 hp per level • Quick Draw feat lets you draw or stow weapon as swift action instead of move • Power Attack feat lets you take –5 penalty to melee attack roll and double dice damage of weapon (but not damage modifiers) • Improved Power Attack feat lets you take -10 penalty to melee attack roll and triple dice damage of weapon (but not damage modifiers); requires Str 15, Power Attack, Cleave • Dodge feat grants you +1 dodge bonus to AC • Combat Expertise feat does not stack with fighting defensively [/QUOTE]
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