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My house rules [Long]
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<blockquote data-quote="Firzair" data-source="post: 799530" data-attributes="member: 1334"><p>Hi everybody,</p><p>I just wanted to share some of my house rules for our high powered high magic FR campaign.</p><p></p><p><strong>Feats:</strong></p><p>Every creature gets 1 feat at each odd character level, so on level 1,3,5 etc. This is the same for PCs, NPCs and Monsters.</p><p>Current number of available feats: 343</p><p></p><p><strong>Race changes:</strong></p><p>Half-Ork</p><p>* Attribute changes: STR +2, INT -2, CHA -2</p><p>* +1 HP per level</p><p>* Damage reduction 1/-</p><p>* Scent</p><p></p><p><strong>Class changes:</strong></p><p>* No favored classes</p><p>* Free multiclassing without xp penalty (no multiclassed characters so far)</p><p>* No prestige classes available</p><p></p><p><strong>Available classes:</strong></p><p><em>Fighter</em>, as per PHB, but 4 skill pts</p><p><em>Rogue</em>, as per PHB</p><p><em>Monk</em>, as per PHB</p><p><em>Barbarian</em>, as per PHB</p><p><em>Bard</em>, as per PHB but 6 skill pts</p><p></p><p><em>Ranger</em></p><p>base PHB, changed to:</p><p>* 4 skill pts</p><p>* at 2nd level Favored terrain +1, and every 5th level thereafter, stacks with favored enemy</p><p>* at 2nd level you can choose to get TWF and AMBI or Point Blank Shot and Far Shot</p><p>* enhanced move in favored terrain +10 feet at 3rd, 6th, 10th, 15th and 20th level</p><p>* magic on level 4, caster level is class level minus 3</p><p>* spontanous casting, all spells on spell list available, spell slots like table from PHB</p><p></p><p><em>Paladin</em>, changed to Holy warrior (available for every alignment)</p><p>changed to:</p><p>* 4 skill pts</p><p>* Smite infidel (works against creatures of different alignment) on 2nd level and every 5th level thereafter</p><p>* Immunity to disease</p><p>* Aura of courage at 2nd level</p><p>* Remove disease or Contagion once per week at 3rd level</p><p>* Detect opposite alignment axis (choose one if there are more, e.g. a chaotic evil holy warrior can choose detect good or detect lawful)</p><p>* Magic circle against opposite alignment axis choosen with detect</p><p>* Divine grace</p><p>* Mount at 5th level</p><p>* Turn or Rebuke undead at 3rd level like cleric of level - 2</p><p>* magic on level 4, caster level is class level minus 3</p><p>* spontanous casting, all spells on spell list available, spell slots like table from PHB</p><p></p><p><em>Wizard</em></p><p>base PHB, changed to:</p><p>* 4 skill pts</p><p>* spontanous casting of prepared spells</p><p>* all cantrips in spell book are automaticly mastered and can be used a number of times per day equal to class level plus INT modifier</p><p>Spells prepared per day:</p><p>[CODE][COLOR=silver]</p><p>Level 1. 2. 3. 4. 5. 6. 7. 8. 9.</p><p>1 2</p><p>2 3</p><p>3 3 2</p><p>4 3 3</p><p>5 4 3 2</p><p>6 4 3 3</p><p>7 4 4 3 2</p><p>8 4 4 3 3</p><p>9 5 4 4 3 2</p><p>10 5 4 4 3 3</p><p>11 5 5 4 4 3 2</p><p>12 6 5 4 4 3 3</p><p>13 6 5 5 4 4 3 2</p><p>14 6 6 5 4 4 3 3</p><p>15 7 6 5 5 4 4 3 2</p><p>16 7 6 6 5 4 4 3 3</p><p>17 7 7 6 5 5 4 4 3 1</p><p>18 8 7 6 6 5 4 4 3 2</p><p>19 8 7 7 6 5 5 4 4 2</p><p>20 8 8 7 6 6 5 4 4 3</p><p></p><p>Spell slots per day</p><p>Level 1 2 3 4 5 6 7 8 9</p><p>1 1</p><p>2 2</p><p>3 3 1</p><p>4 4 2</p><p>5 5 3 1</p><p>6 6 4 2</p><p>7 7 5 3 1</p><p>8 8 6 4 2</p><p>9 9 7 5 3 1</p><p>10 10 8 6 4 2</p><p>11 11 9 7 5 3 1</p><p>12 12 10 8 6 4 2</p><p>13 13 11 9 7 5 3 1</p><p>14 14 12 10 8 6 4 2</p><p>15 15 13 11 9 7 5 3 1</p><p>16 16 14 12 10 8 6 4 2</p><p>17 17 15 13 11 9 7 5 3 1</p><p>18 18 16 14 12 10 8 6 4 2</p><p>19 19 17 15 13 11 9 7 5 3</p><p>20 20 18 16 14 12 10 8 6 4</p><p>[/COLOR][/CODE]</p><p></p><p><em>Cleric</em></p><p>base PHB, changed to:</p><p>* 4 skill pts</p><p>* spontanous casting of all spells on spell list</p><p>* an extra 2 spells per spell level only from domain spells</p><p></p><p>Spell slots per day like wizard</p><p></p><p><em>Druid</em></p><p>base PHB, changed to:</p><p>* 4 skill pts</p><p>* spontanous casting of all spells on spell list</p><p></p><p>Spell slots per day like wizard</p><p></p><p><em>Sorcerer</em></p><p>HD, class skills, armor and weapon proficiency, saves like PHB</p><p>* 4 skill pts</p><p>* Continous Detect magic</p><p>* Bonus spells known for high CHA, only base plus inherent boni, magic items or spells that raise CHA don't effect spells known</p><p>* can change visible and auditory effects of spells on the fly (no making silent or invisible, but blue fireballs with bird sounds are ok)</p><p>* needs no spell components, spells with a material component with a cost greater than 1 gp cost xp like the creation of a scroll of the same spell (i.e. 1 xp per caster level per spell level)</p><p>* Bonus metamagic feat every 6th level</p><p>* Can learn spells from sorcerer list and from the cleric or druid list but one level higher (e.g. cure light wounds would be a second level spell)</p><p>* Casts spontanous by bending the weave to accomplish the desired effect. Has to make a casting check (1d20 + sor level + CHA-mod) against DC 10 + (spell level * 2). If the check fails he takes subdual damage equal to twice the spell level and the spell fails. If the checks fails by more than 6 or a fumble occurs, he has to roll on the fumble table. Fumble range is for unmodified rolls on the d20 and is equal to 1/3rd spell level (rounded up), i.e. no fumble range for cantrips). Worn armor applies its penalty to the unmodified d20 roll, raising the possibility for a fumble!</p><p></p><p>Fumble, roll 1d20, modified by armor penalty</p><p><= 1 take normal damage equal to three times the spell level, take 2 points of CHA-damage</p><p> 2-3 take normal damage equal to three times the spell level</p><p> 4-7 take normal damage equal to two times the spell level</p><p> 8+ take subdual damage equal to two times the spell level (like for a normal failure)</p><p></p><p>Metamagic changes</p><p>All metamagic feats can be used spontanously by either using a higher level slot without casting time increase or by taking subdual damage equal to 2 points per increased spell level (e.g. 6 points of subdual damage for a maximize) and increasing the casting time. A spell cannot be raised to a level higher than the caster level (yes a 10th level caster could heighten his charm person spell to 10th level, by taking the subdual damage). Quicken spell can be used with the subdual variant but the caster takes 16 points of subdual damage from this. Subdual damage taken from spell casting or metamagic use cannot be healed magically but is healed by 4 hours of sleep.</p><p>Sorcerers also can choose which way to metamagic their spells, using the subdual damage version doesn't raise the spell level and therefore not the fumble range.</p><p></p><p>That's it.</p><p></p><p>Greetings</p><p>Firzair</p></blockquote><p></p>
[QUOTE="Firzair, post: 799530, member: 1334"] Hi everybody, I just wanted to share some of my house rules for our high powered high magic FR campaign. [B]Feats:[/B] Every creature gets 1 feat at each odd character level, so on level 1,3,5 etc. This is the same for PCs, NPCs and Monsters. Current number of available feats: 343 [B]Race changes:[/B] Half-Ork * Attribute changes: STR +2, INT -2, CHA -2 * +1 HP per level * Damage reduction 1/- * Scent [B]Class changes:[/B] * No favored classes * Free multiclassing without xp penalty (no multiclassed characters so far) * No prestige classes available [B]Available classes:[/B] [I]Fighter[/I], as per PHB, but 4 skill pts [I]Rogue[/I], as per PHB [I]Monk[/I], as per PHB [I]Barbarian[/I], as per PHB [I]Bard[/I], as per PHB but 6 skill pts [I]Ranger[/I] base PHB, changed to: * 4 skill pts * at 2nd level Favored terrain +1, and every 5th level thereafter, stacks with favored enemy * at 2nd level you can choose to get TWF and AMBI or Point Blank Shot and Far Shot * enhanced move in favored terrain +10 feet at 3rd, 6th, 10th, 15th and 20th level * magic on level 4, caster level is class level minus 3 * spontanous casting, all spells on spell list available, spell slots like table from PHB [I]Paladin[/I], changed to Holy warrior (available for every alignment) changed to: * 4 skill pts * Smite infidel (works against creatures of different alignment) on 2nd level and every 5th level thereafter * Immunity to disease * Aura of courage at 2nd level * Remove disease or Contagion once per week at 3rd level * Detect opposite alignment axis (choose one if there are more, e.g. a chaotic evil holy warrior can choose detect good or detect lawful) * Magic circle against opposite alignment axis choosen with detect * Divine grace * Mount at 5th level * Turn or Rebuke undead at 3rd level like cleric of level - 2 * magic on level 4, caster level is class level minus 3 * spontanous casting, all spells on spell list available, spell slots like table from PHB [I]Wizard[/I] base PHB, changed to: * 4 skill pts * spontanous casting of prepared spells * all cantrips in spell book are automaticly mastered and can be used a number of times per day equal to class level plus INT modifier Spells prepared per day: [CODE][COLOR=silver] Level 1. 2. 3. 4. 5. 6. 7. 8. 9. 1 2 2 3 3 3 2 4 3 3 5 4 3 2 6 4 3 3 7 4 4 3 2 8 4 4 3 3 9 5 4 4 3 2 10 5 4 4 3 3 11 5 5 4 4 3 2 12 6 5 4 4 3 3 13 6 5 5 4 4 3 2 14 6 6 5 4 4 3 3 15 7 6 5 5 4 4 3 2 16 7 6 6 5 4 4 3 3 17 7 7 6 5 5 4 4 3 1 18 8 7 6 6 5 4 4 3 2 19 8 7 7 6 5 5 4 4 2 20 8 8 7 6 6 5 4 4 3 Spell slots per day Level 1 2 3 4 5 6 7 8 9 1 1 2 2 3 3 1 4 4 2 5 5 3 1 6 6 4 2 7 7 5 3 1 8 8 6 4 2 9 9 7 5 3 1 10 10 8 6 4 2 11 11 9 7 5 3 1 12 12 10 8 6 4 2 13 13 11 9 7 5 3 1 14 14 12 10 8 6 4 2 15 15 13 11 9 7 5 3 1 16 16 14 12 10 8 6 4 2 17 17 15 13 11 9 7 5 3 1 18 18 16 14 12 10 8 6 4 2 19 19 17 15 13 11 9 7 5 3 20 20 18 16 14 12 10 8 6 4 [/COLOR][/CODE] [I]Cleric[/I] base PHB, changed to: * 4 skill pts * spontanous casting of all spells on spell list * an extra 2 spells per spell level only from domain spells Spell slots per day like wizard [I]Druid[/I] base PHB, changed to: * 4 skill pts * spontanous casting of all spells on spell list Spell slots per day like wizard [I]Sorcerer[/I] HD, class skills, armor and weapon proficiency, saves like PHB * 4 skill pts * Continous Detect magic * Bonus spells known for high CHA, only base plus inherent boni, magic items or spells that raise CHA don't effect spells known * can change visible and auditory effects of spells on the fly (no making silent or invisible, but blue fireballs with bird sounds are ok) * needs no spell components, spells with a material component with a cost greater than 1 gp cost xp like the creation of a scroll of the same spell (i.e. 1 xp per caster level per spell level) * Bonus metamagic feat every 6th level * Can learn spells from sorcerer list and from the cleric or druid list but one level higher (e.g. cure light wounds would be a second level spell) * Casts spontanous by bending the weave to accomplish the desired effect. Has to make a casting check (1d20 + sor level + CHA-mod) against DC 10 + (spell level * 2). If the check fails he takes subdual damage equal to twice the spell level and the spell fails. If the checks fails by more than 6 or a fumble occurs, he has to roll on the fumble table. Fumble range is for unmodified rolls on the d20 and is equal to 1/3rd spell level (rounded up), i.e. no fumble range for cantrips). Worn armor applies its penalty to the unmodified d20 roll, raising the possibility for a fumble! Fumble, roll 1d20, modified by armor penalty <= 1 take normal damage equal to three times the spell level, take 2 points of CHA-damage 2-3 take normal damage equal to three times the spell level 4-7 take normal damage equal to two times the spell level 8+ take subdual damage equal to two times the spell level (like for a normal failure) Metamagic changes All metamagic feats can be used spontanously by either using a higher level slot without casting time increase or by taking subdual damage equal to 2 points per increased spell level (e.g. 6 points of subdual damage for a maximize) and increasing the casting time. A spell cannot be raised to a level higher than the caster level (yes a 10th level caster could heighten his charm person spell to 10th level, by taking the subdual damage). Quicken spell can be used with the subdual variant but the caster takes 16 points of subdual damage from this. Subdual damage taken from spell casting or metamagic use cannot be healed magically but is healed by 4 hours of sleep. Sorcerers also can choose which way to metamagic their spells, using the subdual damage version doesn't raise the spell level and therefore not the fumble range. That's it. Greetings Firzair [/QUOTE]
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