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My House Rules - What is your opinion?
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<blockquote data-quote="Mesh Hong" data-source="post: 4814300" data-attributes="member: 73463"><p>I have a few comments:-</p><p> </p><p><strong>Elite Minions</strong></p><p>The system I have used for elite minions that worked well was:</p><p> </p><p>- An elite minion has an XP value of 2 standard minions of its level.</p><p>- An elite minion is bloodied the first time it takes damage and killed the second time it takes damage.</p><p>- An elite minion in all other respects is the same as a standard minion.</p><p> </p><p>I believe that this is the simplest and most effective way of giving minions a little more staying power while keeping them bookkeeping free.</p><p> </p><p><strong>Character Points System</strong></p><p>I totally understand your reasoning for developing this system but I cannot understate <u><strong>how bad an idea I think it is</strong></u>.</p><p> </p><p>Not only will it get to be a pain to keep track of in session, but it will be a constant source of arguement and resentment for your players. Instead of it encouraging roleplaying and concentration it will distract your players. They will constantly argue about how you are handing out different amounts of character points to different people, you will be acused of favouritism if one person recieves more and you will be resented if you take them away.</p><p> </p><p>The only real way to get your players to roleplay is to set a good example by putting them in roleplaying situations and roleplaying the NPCs in ways that engage them.</p><p> </p><p>The only way to discourage out of game chatter and metagaming is to politely challange it when it occurs, and maybe point out that the creatures don't metagame (your creatures don't metagame do they?)</p><p> </p><p>Sorry if this comes across a little harsh but you say you have learnt from previous mistakes in your first outing as a DM (kudos, every session is a learning experience, even the highest quality DMs are continually learning and trying to improve), I am just trying to discourage you from making another mistake with your character points system.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4814300, member: 73463"] I have a few comments:- [B]Elite Minions[/B] The system I have used for elite minions that worked well was: - An elite minion has an XP value of 2 standard minions of its level. - An elite minion is bloodied the first time it takes damage and killed the second time it takes damage. - An elite minion in all other respects is the same as a standard minion. I believe that this is the simplest and most effective way of giving minions a little more staying power while keeping them bookkeeping free. [B]Character Points System[/B] I totally understand your reasoning for developing this system but I cannot understate [U][B]how bad an idea I think it is[/B][/U]. Not only will it get to be a pain to keep track of in session, but it will be a constant source of arguement and resentment for your players. Instead of it encouraging roleplaying and concentration it will distract your players. They will constantly argue about how you are handing out different amounts of character points to different people, you will be acused of favouritism if one person recieves more and you will be resented if you take them away. The only real way to get your players to roleplay is to set a good example by putting them in roleplaying situations and roleplaying the NPCs in ways that engage them. The only way to discourage out of game chatter and metagaming is to politely challange it when it occurs, and maybe point out that the creatures don't metagame (your creatures don't metagame do they?) Sorry if this comes across a little harsh but you say you have learnt from previous mistakes in your first outing as a DM (kudos, every session is a learning experience, even the highest quality DMs are continually learning and trying to improve), I am just trying to discourage you from making another mistake with your character points system. [/QUOTE]
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