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General Tabletop Discussion
*Pathfinder & Starfinder
My House Rules - What is your opinion?
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<blockquote data-quote="Mesh Hong" data-source="post: 4815603" data-attributes="member: 73463"><p><strong>HealingAura</strong>: If you want to still go ahead with your Character Points system then by all means try it out. It is your game and only you really know what will motivate your players.</p><p> </p><p>All I was doing was giving my opinion and small wisdom from my own experience.</p><p> </p><p>After many years developing my style of DMing I seem to favour the following general approach to character background/personality in regard to story or plot.</p><p> </p><p>- If a player has a background or personality that I find interesting it naturally gets woven into the plot and therefore given a chance to develop and grow. This should pull in the other members of the group and keep both the RPing and the Story moving forward.</p><p> </p><p>- If a player has a background that I don't find interesting it naturally does not recieve the same amount of attention or become part of the plot, so it becomes less of a problem. To balance this I try to present new opportunities and situations to the specific character that I do find interesting. This should subtlely guide the player towards an acceptable character while still giving them "what they want".</p><p> </p><p>- If a character has a very defined personality or a strong set of beliefs (or even the opposite - no personality, weak beliefs) it can also be usueful to "hold a mirror up to them", or more specifically to introduce an NPC that is similar or shares common traits. Then you can start a discussion by casually pointing out how similar the NPC is to character X, sometimes people do not realise how they are acting. Either way the character will either have a role model or a warning of what their character may become if they do not mend their ways. Both encourage RPing and therfore story development.</p><p> </p><p>Of course this only works for me because I have been playing with the same group of good roleplayers for a long time and therefore have built up a reasonable amount of trust and respect.</p><p> </p><p>In my opinion you can probably achieve everything you want from your Character Points system without using it and instead applying some subtle psychology.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4815603, member: 73463"] [B]HealingAura[/B]: If you want to still go ahead with your Character Points system then by all means try it out. It is your game and only you really know what will motivate your players. All I was doing was giving my opinion and small wisdom from my own experience. After many years developing my style of DMing I seem to favour the following general approach to character background/personality in regard to story or plot. - If a player has a background or personality that I find interesting it naturally gets woven into the plot and therefore given a chance to develop and grow. This should pull in the other members of the group and keep both the RPing and the Story moving forward. - If a player has a background that I don't find interesting it naturally does not recieve the same amount of attention or become part of the plot, so it becomes less of a problem. To balance this I try to present new opportunities and situations to the specific character that I do find interesting. This should subtlely guide the player towards an acceptable character while still giving them "what they want". - If a character has a very defined personality or a strong set of beliefs (or even the opposite - no personality, weak beliefs) it can also be usueful to "hold a mirror up to them", or more specifically to introduce an NPC that is similar or shares common traits. Then you can start a discussion by casually pointing out how similar the NPC is to character X, sometimes people do not realise how they are acting. Either way the character will either have a role model or a warning of what their character may become if they do not mend their ways. Both encourage RPing and therfore story development. Of course this only works for me because I have been playing with the same group of good roleplayers for a long time and therefore have built up a reasonable amount of trust and respect. In my opinion you can probably achieve everything you want from your Character Points system without using it and instead applying some subtle psychology. [/QUOTE]
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