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<blockquote data-quote="Aus_Snow" data-source="post: 5034678" data-attributes="member: 29112"><p>What else, I suppose. And on that note. . .</p><p></p><p>You really <em>want</em> 1-20? OK. Well then, why not. Could be you'll end up with characters with animal intelligence (and the worse end of, for that matter) but hey, it's your campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is how the RAW work, if I'm not mistaken.</p><p> </p><p>This is an area I'm usually best off simply saying 'whatever works' or something, because (like every other DM and his dog) I have a pretty strong opinion on how it should be done. . . and how it shouldn't. By the way though, this is not the worst variant I've seen. Not by far!</p><p> </p><p>Perfectly reasonable. DMs the world over could learn from this example.</p><p> </p><p>Not sure I like this - Fighters need <em>more</em> help, not <em>less</em>, IMO - but it's probably not going to shatter the entire backbone of 3e.</p><p> </p><p>Well, that's something I suppose. :\</p><p> </p><p>A spell component pouch should contain enough of your basics to fuel a whole crapload of spells. Maybe they can add stuff to it here and there, 'off camera'? And I would recommend not writing off the more expensive components. Perhaps just give your casters Eschew Materials, if you really must? Personally, I think Sorcerers are well suited to having that feat for free (and in need of some help too, what's more,) but not Wizards. YMMV.</p><p> </p><p>Sounds completely logical to me. As long as the DM and the players are reasonable about it all, should be fine.</p><p> </p><p>*shrug* Shouldn't make any major difference to most campaigns anyhow. It's not like they're 'essential' in any way (that I can think of.)</p><p> </p><p>I'd be a bit careful, but I believe that book itself warns DMs about the inherent munchiness dangers. If every PC <em>must</em> have one (<em>and only one</em>) flaw, for example, it could be a fairly balanced addon. With caution as a watchword, even so.</p><p> </p><p>I like the first bit - MD save at half HP damage - but the higher level character/monster stuff, well, basically higher level beings are dealing more damage anyway, so why bother? The rest, I don't know. Might work OK.</p><p> </p><p>Hm. Don't like this at all. It's a very restrictive state of affairs: if you have that single feat - Power Attack - you rock; if you don't, you suck. May as well just build it into the combat system, or give everyone the 'feat' for free, which is more or less the same thing, I guess.</p><p></p><p>Very random. This will favour the enemies (NPCs, monsters, etc.) sooner or later. Statistically, that is. Whether that's a good or bad thing, is up to you and yours to figure out.</p><p> </p><p>Sure, some variation on this is a good thing, IMO. Just a matter of tweaking the numbers so it all works.</p><p> </p><p>Well, historically, yeah they are included. In general, at least. Reason being, getting hit in the head is not considered much fun by anyone other than the rather specifically insane.</p><p></p><p>If it's just an extra GP cost at the start, then hey, you could simply include helmets (as per the RAW, in some cases) and give them less money. . . But again, what appeals to your group is the main thing.</p><p> </p><p>Fair enough. Except that spears and javelins have been shafted. So to speak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>That is to say, they are actually just as deadly as bows, and you can (in fact, you are <em>quite likely to</em>) end up with one stuck in you if it gets hurled hard at you. Same rules as for arrows, perhaps? Or whatever else. But something, surely.</p><p></p><p>That's my - very brief! - assessment for now.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5034678, member: 29112"] What else, I suppose. And on that note. . . You really [I]want[/I] 1-20? OK. Well then, why not. Could be you'll end up with characters with animal intelligence (and the worse end of, for that matter) but hey, it's your campaign. :) This is how the RAW work, if I'm not mistaken. This is an area I'm usually best off simply saying 'whatever works' or something, because (like every other DM and his dog) I have a pretty strong opinion on how it should be done. . . and how it shouldn't. By the way though, this is not the worst variant I've seen. Not by far! Perfectly reasonable. DMs the world over could learn from this example. Not sure I like this - Fighters need [I]more[/I] help, not [I]less[/I], IMO - but it's probably not going to shatter the entire backbone of 3e. Well, that's something I suppose. :\ A spell component pouch should contain enough of your basics to fuel a whole crapload of spells. Maybe they can add stuff to it here and there, 'off camera'? And I would recommend not writing off the more expensive components. Perhaps just give your casters Eschew Materials, if you really must? Personally, I think Sorcerers are well suited to having that feat for free (and in need of some help too, what's more,) but not Wizards. YMMV. Sounds completely logical to me. As long as the DM and the players are reasonable about it all, should be fine. *shrug* Shouldn't make any major difference to most campaigns anyhow. It's not like they're 'essential' in any way (that I can think of.) I'd be a bit careful, but I believe that book itself warns DMs about the inherent munchiness dangers. If every PC [I]must[/I] have one ([I]and only one[/I]) flaw, for example, it could be a fairly balanced addon. With caution as a watchword, even so. I like the first bit - MD save at half HP damage - but the higher level character/monster stuff, well, basically higher level beings are dealing more damage anyway, so why bother? The rest, I don't know. Might work OK. Hm. Don't like this at all. It's a very restrictive state of affairs: if you have that single feat - Power Attack - you rock; if you don't, you suck. May as well just build it into the combat system, or give everyone the 'feat' for free, which is more or less the same thing, I guess. Very random. This will favour the enemies (NPCs, monsters, etc.) sooner or later. Statistically, that is. Whether that's a good or bad thing, is up to you and yours to figure out. Sure, some variation on this is a good thing, IMO. Just a matter of tweaking the numbers so it all works. Well, historically, yeah they are included. In general, at least. Reason being, getting hit in the head is not considered much fun by anyone other than the rather specifically insane. If it's just an extra GP cost at the start, then hey, you could simply include helmets (as per the RAW, in some cases) and give them less money. . . But again, what appeals to your group is the main thing. Fair enough. Except that spears and javelins have been shafted. So to speak. :p That is to say, they are actually just as deadly as bows, and you can (in fact, you are [I]quite likely to[/I]) end up with one stuck in you if it gets hurled hard at you. Same rules as for arrows, perhaps? Or whatever else. But something, surely. That's my - very brief! - assessment for now. [/QUOTE]
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