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<blockquote data-quote="scars_of_carma" data-source="post: 5036635" data-attributes="member: 86822"><p>Well the problem is... the old group is the one that came up with the 2d20 thing and they were the first group to play in my new world. For the sake of consistency I didn't want to change the rolling method per group that just wouldn't be fair. In hindsight I miss the days of 3d6 for stats lol. </p><p> </p><p></p><p> </p><p>Nice, I'm checking that out. I also joined your group of revisionists lol. </p><p> </p><p></p><p> </p><p>Eh, I don't get the logic that called shots penalize the pc's more then the monsters? Of course the PC's are (seemingly) gonna be involved in more battles they are the center of the story! </p><p> </p><p>Saying its unfair give the PC's an equal chance to die as the NPC's is just silly. The PC's at least get to <em>choose</em> their battles most of the time. NPC's and monsters are an expendable, renewable resource. They <em>always</em> die off faster then the PC's. If they didn't it would be a very short game and I would be a very lousy Dungeon Master. </p><p> </p><p>If a PC gets thrown into an arena and forced to fight a veteran gladiator should they not be scared? Is it wrong to assume that gladiator is a survivor of many battles without actually proving it? Should I complain if the PC's outnumber a giant six-to-one because they get to roll many more attacks then he does and they therefor have a higher chance of rolling an instant kill? </p><p> </p><p>Any player that bitches that a PC's life is ultimately finite should be congratulated for stating the obvious. Death is innevitable unless you choose to retire a character. Just think of it as fate. The only real control a player has involving his characters death is how often he risks his life and for what <em>reason</em>. I reward players that martyr themselves for good reason by giving them more leway on their next character. </p><p> </p><p>I guess in a sense it takes many PC deaths before a player really proves that he is selflessly roleplaying. If a player can't do that D&D will never be as rewarding for them because they are in essence <em>cheating themselves</em>. The Dungeon Master is not to blame for that.</p></blockquote><p></p>
[QUOTE="scars_of_carma, post: 5036635, member: 86822"] Well the problem is... the old group is the one that came up with the 2d20 thing and they were the first group to play in my new world. For the sake of consistency I didn't want to change the rolling method per group that just wouldn't be fair. In hindsight I miss the days of 3d6 for stats lol. Nice, I'm checking that out. I also joined your group of revisionists lol. Eh, I don't get the logic that called shots penalize the pc's more then the monsters? Of course the PC's are (seemingly) gonna be involved in more battles they are the center of the story! Saying its unfair give the PC's an equal chance to die as the NPC's is just silly. The PC's at least get to [I]choose[/I] their battles most of the time. NPC's and monsters are an expendable, renewable resource. They [I]always[/I] die off faster then the PC's. If they didn't it would be a very short game and I would be a very lousy Dungeon Master. If a PC gets thrown into an arena and forced to fight a veteran gladiator should they not be scared? Is it wrong to assume that gladiator is a survivor of many battles without actually proving it? Should I complain if the PC's outnumber a giant six-to-one because they get to roll many more attacks then he does and they therefor have a higher chance of rolling an instant kill? Any player that bitches that a PC's life is ultimately finite should be congratulated for stating the obvious. Death is innevitable unless you choose to retire a character. Just think of it as fate. The only real control a player has involving his characters death is how often he risks his life and for what [I]reason[/I]. I reward players that martyr themselves for good reason by giving them more leway on their next character. I guess in a sense it takes many PC deaths before a player really proves that he is selflessly roleplaying. If a player can't do that D&D will never be as rewarding for them because they are in essence [I]cheating themselves[/I]. The Dungeon Master is not to blame for that. [/QUOTE]
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