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<blockquote data-quote="scars_of_carma" data-source="post: 5038196" data-attributes="member: 86822"><p>I'm not out to kill PC's every session. I've killed off two pc's in the last 2 sessions but it wasn't because of called shots or critical hits. They were first level, they were spellcasters, and they were either wandering off alone or standing their ground when they shouldn't have. In both cases they admitted it was their fault for underestimating where they were or what they were facing. </p><p> </p><p>I am throwing completely unfamiliar monsters at them its true... that's one of the challenges of my world... but there was always a means to avoid them if they were thinking more clearly. Besides my players are noobs so they have to learn the hard way. </p><p> </p><p>Now instead of spellcasters they are playing monstrous-humanoids and are doing much better because their class skills are better suited for their skill level surviving the game. In other words, my rules may be harsh but they do teach a lot of harsh lessons which steepen the learning curve lol. </p><p> </p><p>I wish they thought about more backstory-based goals, but for now they are happy with the day-to-day challenges they face wandering around so meh... </p><p> </p><p>As for goblins, there are no goblins on my world. If there were it would be even easier to kill them. I have proven I can kill any PC with a single clever goblin lmao.</p></blockquote><p></p>
[QUOTE="scars_of_carma, post: 5038196, member: 86822"] I'm not out to kill PC's every session. I've killed off two pc's in the last 2 sessions but it wasn't because of called shots or critical hits. They were first level, they were spellcasters, and they were either wandering off alone or standing their ground when they shouldn't have. In both cases they admitted it was their fault for underestimating where they were or what they were facing. I am throwing completely unfamiliar monsters at them its true... that's one of the challenges of my world... but there was always a means to avoid them if they were thinking more clearly. Besides my players are noobs so they have to learn the hard way. Now instead of spellcasters they are playing monstrous-humanoids and are doing much better because their class skills are better suited for their skill level surviving the game. In other words, my rules may be harsh but they do teach a lot of harsh lessons which steepen the learning curve lol. I wish they thought about more backstory-based goals, but for now they are happy with the day-to-day challenges they face wandering around so meh... As for goblins, there are no goblins on my world. If there were it would be even easier to kill them. I have proven I can kill any PC with a single clever goblin lmao. [/QUOTE]
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