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My houserules until now:
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<blockquote data-quote="andarilhor" data-source="post: 4386674" data-attributes="member: 66673"><p>That is not exactly atheism, but a "non-care agnostic" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It´s totally acceptable in many settings.</p><p></p><p>For example, a commonner who makes rituals or a prayer not because believes in a god, or anything supernatural, but just because his father did that, and his grandfather, the father of him before. So, becames a cultural ritual, instead of a religious. (and that gives to me a lot of ideas with a village which makes cult to a evil god without even knowing that).</p><p></p><p>I possibly will have a character in such a way in my group, as I have warforged player who wants his warforged to have problems to understand certain concepts as faith and gods. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Exactly because of so much magic permeates the world is the reason it´s impossible to be a active atheist in such settings. In a more modern world, or in a world where gods are a more distant concept, its possible. For example, in Eberron, a wizard which tries to proves divine magic is only another take on arcane power, or yet believes the gods are only ancient archmages which the magic powers is so vast which becomes Lords of a Plane. (I NEED to save that for future use!!!)</p><p></p><p>I didn´t expect this specific houserule will make so much move in here, but keep going, you guys are giving me a lot of ideas for a future campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="andarilhor, post: 4386674, member: 66673"] That is not exactly atheism, but a "non-care agnostic" :) It´s totally acceptable in many settings. For example, a commonner who makes rituals or a prayer not because believes in a god, or anything supernatural, but just because his father did that, and his grandfather, the father of him before. So, becames a cultural ritual, instead of a religious. (and that gives to me a lot of ideas with a village which makes cult to a evil god without even knowing that). I possibly will have a character in such a way in my group, as I have warforged player who wants his warforged to have problems to understand certain concepts as faith and gods. :) Exactly because of so much magic permeates the world is the reason it´s impossible to be a active atheist in such settings. In a more modern world, or in a world where gods are a more distant concept, its possible. For example, in Eberron, a wizard which tries to proves divine magic is only another take on arcane power, or yet believes the gods are only ancient archmages which the magic powers is so vast which becomes Lords of a Plane. (I NEED to save that for future use!!!) I didn´t expect this specific houserule will make so much move in here, but keep going, you guys are giving me a lot of ideas for a future campaign. :) [/QUOTE]
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