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My, how the adventures have changed...
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<blockquote data-quote="delericho" data-source="post: 3942680" data-attributes="member: 22424"><p>No. They probably assumed that the NPC was out to screw them over, and killed him straight off the bat. However, a 3e failed check in this regard is exactly the same as the 2e scenario - the PCs have no information, and must base their actions on that. Hence, the encounters play out the same way.</p><p></p><p></p><p></p><p>Okay, make it a 4d6 damage poison. Or a 5d6 one, or whatever. It's all still just numbers - make the poison lethal enough and the Rogue dies.</p><p></p><p>And, frankly, I fail to see how the game easily modelling poisons of different lethality can be considered anything other than a good thing. Oh no, the Rogue might actually survive! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p></p><p>So? That's 'behind the curtain' information. Frankly, it makes no difference if this Goblin is more powerful because it's using the 'subchief' category from the MM, if it's using advanced stats that the DM has homebrewed, or if the creature is built by adding a level of Barbarian to the class. All that the players know is "this Goblin is bigger and tougher than the rest".</p></blockquote><p></p>
[QUOTE="delericho, post: 3942680, member: 22424"] No. They probably assumed that the NPC was out to screw them over, and killed him straight off the bat. However, a 3e failed check in this regard is exactly the same as the 2e scenario - the PCs have no information, and must base their actions on that. Hence, the encounters play out the same way. Okay, make it a 4d6 damage poison. Or a 5d6 one, or whatever. It's all still just numbers - make the poison lethal enough and the Rogue dies. And, frankly, I fail to see how the game easily modelling poisons of different lethality can be considered anything other than a good thing. Oh no, the Rogue might actually survive! :eek: So? That's 'behind the curtain' information. Frankly, it makes no difference if this Goblin is more powerful because it's using the 'subchief' category from the MM, if it's using advanced stats that the DM has homebrewed, or if the creature is built by adding a level of Barbarian to the class. All that the players know is "this Goblin is bigger and tougher than the rest". [/QUOTE]
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