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My, how the adventures have changed...
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<blockquote data-quote="Freak of Nurture" data-source="post: 3943512" data-attributes="member: 56496"><p>I've been running 1&2e adventures since they were published and no I don't have stats handy on the proportion of poison types in every adventure ever published, and neither do you. I just know offhand about the 70 or so adventures I have run several times and can run at the drop of a hat. In those, the save or die poisons are almost all at higher levels when the party can deal with the death fairly easily.</p><p></p><p>I wasn't trying to be rude, btw. I just get tired of people slamming older editions without even understanding them. For example:</p><p>"Inside the chest is a +1 longsword. Everyone in the group looks at it, and decides it's useless - the fighter is proficient in axes, the halfling is too small, and the elf is proficient in short swords ("It's more in character!"). Since the item cannot be sold, the PCs leave it in the chest. But, hey, at least they found the red ruby!"</p><p></p><p>This is just silly. They might not know it's a magical sword, but it is a finely made weapon which would be taken either way. I have no idea how he thought it couldn't be sold. The fighter or elf might not be proficient in it, but there is a very high chance at least one of them will be in a few levels. And even if they weren't they would only have a -1 to hit with it. Once they find out it's a +1 sword (via a 1st level spell) one of them would keep it for use on special monsters only hit by magic weapons.</p></blockquote><p></p>
[QUOTE="Freak of Nurture, post: 3943512, member: 56496"] I've been running 1&2e adventures since they were published and no I don't have stats handy on the proportion of poison types in every adventure ever published, and neither do you. I just know offhand about the 70 or so adventures I have run several times and can run at the drop of a hat. In those, the save or die poisons are almost all at higher levels when the party can deal with the death fairly easily. I wasn't trying to be rude, btw. I just get tired of people slamming older editions without even understanding them. For example: "Inside the chest is a +1 longsword. Everyone in the group looks at it, and decides it's useless - the fighter is proficient in axes, the halfling is too small, and the elf is proficient in short swords ("It's more in character!"). Since the item cannot be sold, the PCs leave it in the chest. But, hey, at least they found the red ruby!" This is just silly. They might not know it's a magical sword, but it is a finely made weapon which would be taken either way. I have no idea how he thought it couldn't be sold. The fighter or elf might not be proficient in it, but there is a very high chance at least one of them will be in a few levels. And even if they weren't they would only have a -1 to hit with it. Once they find out it's a +1 sword (via a 1st level spell) one of them would keep it for use on special monsters only hit by magic weapons. [/QUOTE]
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