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My, how the adventures have changed...
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<blockquote data-quote="Wik" data-source="post: 3943564" data-attributes="member: 40177"><p>Yeah, absolutely. Though, I didn`t really want to look beyond the core books for this - and core 1e has no non-weapon proficiencies, and I think it lacks weapon proficiencies (I know it lacks specialization rules). </p><p></p><p>Once we go beyond core, I have to start complaining about the weird BECMI classes that got introduced, attack ranks (is that what they were called), 1e UA oddities, 2e`s love for kits, kits, and more kits, not to mention the god-awful skills and powers expansions... and some of the power-creep to be found in feats (and if we let third party sources in on this, it gets even stranger!)</p><p></p><p>But let`s consider a scenario: the PCs open up a chest, and find a weapon they`ve never seen before. Let`s say it`s a Ranseur, or something like that.</p><p></p><p>BECMI: The fighter, elf or dwarf picks it up and can use it. The cleric can`t because it inflicts stabbing, the wizard can`t because it`s not on his list, and halfling can`t because it`s too big. Easy enough.</p><p></p><p>1e (prior to UA): Pretty much the same goes. Someone picks it up, and has fun with it.</p><p></p><p>2e: Odds are, no one has the item, and since there are no rules for selling items (and it seems to be suggested in the DMG that selling items is WRONG!), the item has little worth. So, the DM fudges things - which is what 2e is about, apparently - and changes the weapon type. Not a big deal, but still.</p><p></p><p>3e: The weapon is a martial weapon, meaning a lot of different classes can use it. No one has Weapon Focus in it, of course, but that`s not going to stop the fighter from using it, at least until he gets a weapon he`s specialized in (and then he`lll just sell the silly thing, and use the extra money to buy some nice items). Easy fix.</p><p></p><p>IN this particular case, random weapon determination only truly sucks if you`re playing 2e. One of the pecularities of the system, that you`ll see reflected in the adventures.</p></blockquote><p></p>
[QUOTE="Wik, post: 3943564, member: 40177"] Yeah, absolutely. Though, I didn`t really want to look beyond the core books for this - and core 1e has no non-weapon proficiencies, and I think it lacks weapon proficiencies (I know it lacks specialization rules). Once we go beyond core, I have to start complaining about the weird BECMI classes that got introduced, attack ranks (is that what they were called), 1e UA oddities, 2e`s love for kits, kits, and more kits, not to mention the god-awful skills and powers expansions... and some of the power-creep to be found in feats (and if we let third party sources in on this, it gets even stranger!) But let`s consider a scenario: the PCs open up a chest, and find a weapon they`ve never seen before. Let`s say it`s a Ranseur, or something like that. BECMI: The fighter, elf or dwarf picks it up and can use it. The cleric can`t because it inflicts stabbing, the wizard can`t because it`s not on his list, and halfling can`t because it`s too big. Easy enough. 1e (prior to UA): Pretty much the same goes. Someone picks it up, and has fun with it. 2e: Odds are, no one has the item, and since there are no rules for selling items (and it seems to be suggested in the DMG that selling items is WRONG!), the item has little worth. So, the DM fudges things - which is what 2e is about, apparently - and changes the weapon type. Not a big deal, but still. 3e: The weapon is a martial weapon, meaning a lot of different classes can use it. No one has Weapon Focus in it, of course, but that`s not going to stop the fighter from using it, at least until he gets a weapon he`s specialized in (and then he`lll just sell the silly thing, and use the extra money to buy some nice items). Easy fix. IN this particular case, random weapon determination only truly sucks if you`re playing 2e. One of the pecularities of the system, that you`ll see reflected in the adventures. [/QUOTE]
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