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My, how the adventures have changed...
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<blockquote data-quote="Freak of Nurture" data-source="post: 3943634" data-attributes="member: 56496"><p>Well, a warrior's nonproficiency penalty is -2. It's a +1 sword, so -1 to hit. I can understand you not being crystal clear on things since you haven't played in so long and have an obvious bias against it.</p><p></p><p>Just thought I'd mention that.</p><p></p><p>About your Ranseur example:</p><p>"2e: Odds are, no one has the item, and since there are no rules for selling items (and it seems to be suggested in the DMG that selling items is WRONG!), the item has little worth. So, the DM fudges things - which is what 2e is about, apparently - and changes the weapon type. Not a big deal, but still."</p><p></p><p>Another 2e slam. The 2e DMG says nothing about selling items being WRONG as you put it. I have no idea where you got that. I don't know why anyone would need rules for selling some random weapon they found. Maybe in 3.X they do. Anyway, if 2e is all about fudging then previous editions would have to be even worse since there were more rules for everything in 2e.</p><p></p><p>It would actually go more like: Odds are no one has proficiency in that weapon, but someone would take it and sell it at a weapon shop later or try it out with the nonproficiency penalty to see what kind of damage it does. If they like it they can become proficient in it at some later time.</p></blockquote><p></p>
[QUOTE="Freak of Nurture, post: 3943634, member: 56496"] Well, a warrior's nonproficiency penalty is -2. It's a +1 sword, so -1 to hit. I can understand you not being crystal clear on things since you haven't played in so long and have an obvious bias against it. Just thought I'd mention that. About your Ranseur example: "2e: Odds are, no one has the item, and since there are no rules for selling items (and it seems to be suggested in the DMG that selling items is WRONG!), the item has little worth. So, the DM fudges things - which is what 2e is about, apparently - and changes the weapon type. Not a big deal, but still." Another 2e slam. The 2e DMG says nothing about selling items being WRONG as you put it. I have no idea where you got that. I don't know why anyone would need rules for selling some random weapon they found. Maybe in 3.X they do. Anyway, if 2e is all about fudging then previous editions would have to be even worse since there were more rules for everything in 2e. It would actually go more like: Odds are no one has proficiency in that weapon, but someone would take it and sell it at a weapon shop later or try it out with the nonproficiency penalty to see what kind of damage it does. If they like it they can become proficient in it at some later time. [/QUOTE]
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