Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My, how the adventures have changed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3943640" data-attributes="member: 40177"><p>I don't see how you think I'm slamming the game. Where is my bias towards 2e coming from? I have no more bias against 2e than I do against 1e, BECMI, or 3e. They've all been a lot of fun for me over the years. </p><p></p><p>And I still think you're off on the weapons. For starters, in 1e, weapons had prices, making it easier to sell them off. If I recall, those prices were taken out in 2e, because the designers didn't want to encourage "magic item shops". I could be wrong there, but I don't remember item prices being in the DMG (whereas they are in the 1e DMG... and BECMI too, I think). So, in 2e, there was either a lot of "guestimmation" on how much you could sell that +1 Ranseur for, or holding on to it in case you came across a monster that could only be hit by +1 or better weapons (a huge beef of mine, and one I'm glad they nerfed in 3e, though they got close with 2e). </p><p></p><p>A 1st level group finds a +1 ranseur and no one's proficient. They wait for three levels, and gain proficiency in it... only to pick up a better weapon down the road. My experience with 2e is it's much more likely for GMs to "seed" their treasures with weapons appropriate to the PC party. Granted, this is good GMing, and it happens in all editions... but in 2e, it's almost necessary to keep the party strong. You can't rely on the random tables.</p><p>A quirk of the edition - not a "Slam". </p><p></p><p>As far as I know, 2e is the only edition that makes selling items hazy, and more in the DM's domain. There's a lot less guidelines. I could be wrong on this, though - I don't remember BECMI's system enough to be sure. </p><p></p><p>Ah, well. If you're set on thinking I'm attackign your favourite edition of the game, nothing I'm gonna say will change that. Suffice it to say that, well - I had no intention of really attacking any edition. Because that's silly. I just think it's funny how certain artefacts of the systems can affect the play experience.</p><p></p><p>Imagine playing the D&D encounter with the Shadowrun rules! Or Palladium Fantasy rules! This could get really crazy.</p></blockquote><p></p>
[QUOTE="Wik, post: 3943640, member: 40177"] I don't see how you think I'm slamming the game. Where is my bias towards 2e coming from? I have no more bias against 2e than I do against 1e, BECMI, or 3e. They've all been a lot of fun for me over the years. And I still think you're off on the weapons. For starters, in 1e, weapons had prices, making it easier to sell them off. If I recall, those prices were taken out in 2e, because the designers didn't want to encourage "magic item shops". I could be wrong there, but I don't remember item prices being in the DMG (whereas they are in the 1e DMG... and BECMI too, I think). So, in 2e, there was either a lot of "guestimmation" on how much you could sell that +1 Ranseur for, or holding on to it in case you came across a monster that could only be hit by +1 or better weapons (a huge beef of mine, and one I'm glad they nerfed in 3e, though they got close with 2e). A 1st level group finds a +1 ranseur and no one's proficient. They wait for three levels, and gain proficiency in it... only to pick up a better weapon down the road. My experience with 2e is it's much more likely for GMs to "seed" their treasures with weapons appropriate to the PC party. Granted, this is good GMing, and it happens in all editions... but in 2e, it's almost necessary to keep the party strong. You can't rely on the random tables. A quirk of the edition - not a "Slam". As far as I know, 2e is the only edition that makes selling items hazy, and more in the DM's domain. There's a lot less guidelines. I could be wrong on this, though - I don't remember BECMI's system enough to be sure. Ah, well. If you're set on thinking I'm attackign your favourite edition of the game, nothing I'm gonna say will change that. Suffice it to say that, well - I had no intention of really attacking any edition. Because that's silly. I just think it's funny how certain artefacts of the systems can affect the play experience. Imagine playing the D&D encounter with the Shadowrun rules! Or Palladium Fantasy rules! This could get really crazy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My, how the adventures have changed...
Top