Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My, how the adventures have changed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 3943798" data-attributes="member: 6957"><p>You make an assumption that I am somehow 'slamming' AD&D when I state (yes, state, not infer, imply, or suggest) that while there may have been rules for non-lethal poisons they were by and large ignored.</p><p></p><p>This assumption is false. I have most of the old 1e adventures, going back to the early eighties, and a few OD&D (from Judges Guild - JG made more stuff or the original edition of the game than TSR) that go back to the late seventies. The JG are mostly print, the TSR are mostly PDF at this point.</p><p></p><p>The fact that I have them at all should tell you that I liked first edition. So, yes, I can pretty much say that 'Save or Die' was the norm, even in low level adventures, including the first novice adventure 'Village of Hommlet'. I am not slamming the game - that was just the way it was played back then. Characters died. It was even the point of some of the more notorious adventures Tomb of Horrors being the most often mentioned. The game also tended to be a lot more generous with magic items.</p><p></p><p>So do not tell me what I can know or not know. I get angry when somebody who apparently does not know a hawk from a handsaw* tries correcting me. With most of them available as PDFs it is actually pretty darned easy to go through them. They tend to be a lot shorter than current adventures. (Though I would love it if the PDFs had been read with OCR, so that I could use Search.)</p><p></p><p>Games being lethal was part of the older editions - for good or ill. I can point out plenty of people who think that the game is now too 'player friendly'. It is not 'slamming' to say that the earlier editions had a more lethal paradigm than current. It is not even 'slamming' to point out that the poison rules that were present were not, for the most part, used. Save or die was simple, and easy to remember.</p><p></p><p>AD&D had a lot of rules that no one - even Gary Gygax - used. If I wanted to slam AD&D I would look no further than the unarmed combat rules.</p><p></p><p>I do not have all that many 2nd edition adventures, the adventures for that edition suffered from too much railroading to be all that great, in my opinion. On the flip side, I actually liked the three ring binder monstrous manuals, and felt that some great settings came out at that time. But if there is any edition that I would 'slam' it would be second, and that only in its later years.</p><p></p><p>The Auld Grump, who does know a hawk from a handsaw when the wind is southerly....</p><p></p><p>* The reference is to madness (Hamlet) rather than stupidity. I don't know about you, but I would rather be thought insane than dull....</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3943798, member: 6957"] You make an assumption that I am somehow 'slamming' AD&D when I state (yes, state, not infer, imply, or suggest) that while there may have been rules for non-lethal poisons they were by and large ignored. This assumption is false. I have most of the old 1e adventures, going back to the early eighties, and a few OD&D (from Judges Guild - JG made more stuff or the original edition of the game than TSR) that go back to the late seventies. The JG are mostly print, the TSR are mostly PDF at this point. The fact that I have them at all should tell you that I liked first edition. So, yes, I can pretty much say that 'Save or Die' was the norm, even in low level adventures, including the first novice adventure 'Village of Hommlet'. I am not slamming the game - that was just the way it was played back then. Characters died. It was even the point of some of the more notorious adventures Tomb of Horrors being the most often mentioned. The game also tended to be a lot more generous with magic items. So do not tell me what I can know or not know. I get angry when somebody who apparently does not know a hawk from a handsaw* tries correcting me. With most of them available as PDFs it is actually pretty darned easy to go through them. They tend to be a lot shorter than current adventures. (Though I would love it if the PDFs had been read with OCR, so that I could use Search.) Games being lethal was part of the older editions - for good or ill. I can point out plenty of people who think that the game is now too 'player friendly'. It is not 'slamming' to say that the earlier editions had a more lethal paradigm than current. It is not even 'slamming' to point out that the poison rules that were present were not, for the most part, used. Save or die was simple, and easy to remember. AD&D had a lot of rules that no one - even Gary Gygax - used. If I wanted to slam AD&D I would look no further than the unarmed combat rules. I do not have all that many 2nd edition adventures, the adventures for that edition suffered from too much railroading to be all that great, in my opinion. On the flip side, I actually liked the three ring binder monstrous manuals, and felt that some great settings came out at that time. But if there is any edition that I would 'slam' it would be second, and that only in its later years. The Auld Grump, who does know a hawk from a handsaw when the wind is southerly.... * The reference is to madness (Hamlet) rather than stupidity. I don't know about you, but I would rather be thought insane than dull.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My, how the adventures have changed...
Top